Call of the Hero AA

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rmm10
Posts: 357

Call of the Hero AA

Post#1 » Tue Dec 01, 2020 6:14 pm

Is this still supposed to require a pearl?

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Lillu
Posts: 11301
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Re: Call of the Hero AA

Post#2 » Tue Dec 01, 2020 9:35 pm

Nope.

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joffy
Posts: 31

Re: Call of the Hero AA

Post#3 » Tue Dec 01, 2020 9:54 pm

I recently had a problem with this. The AA name is the exact same name as the spell. So I bought the AA thinking maybe it would be faster or at least no mana, but it was slower. So when I tried to Coth all, it wouldn't work because of the missing component. But since it was slower anyway I didn't want to use the AA anymore. So long story short I hacked the macro to look up spell names before it looked up AA names. I wish the macro used ID's instead of names but oh well.

One suggestion would be to slightly alter one of the names, but I don't know what kind of edge cases that would create. But going forward something to think about (avoiding AA and spell name matching).
*Annoying math question*... "I just hit stuff and it dies, or I die. Whichever" -- Mystickitty

rmm10
Posts: 357

Re: Call of the Hero AA

Post#4 » Thu Dec 03, 2020 5:08 pm

I just now tested the mage AA Call of the Hero. I used it in Ssra, where CoH is allowed. It failed, with the red messages "You are missing some required components." and "You are missing Pearl."

Hey Lillu/peterigz, can you put that on your list of things to fix?

Thanks.

peterigz
Posts: 594

Re: Call of the Hero AA

Post#5 » Thu Dec 03, 2020 9:49 pm

This should be fixed now. (you may have to zone first though)

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