Drunder

Problem with pathing,spawns etc - post here
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Denizen
Posts: 882

Re: Drunder

Post#11 » Sat Dec 10, 2016 5:51 pm

A great deal of the problem can come from characters freezing and congestion of internet and video cards etc. Usually it seems less is more. Two groups with nice banes will do it.
Rafe, 70 sk

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Enrikk
Posts: 389

Re: Drunder

Post#12 » Sat Dec 10, 2016 6:07 pm

Great feedback!

First, all pets have the summoned weapons from the Drunder spell. (3 mage pets - donors; 3 T8 necro pets)

I have definitely witnessed the character freezing, so I'm sure this is part of the problem. It's just counter-intuitive that I lose because I bring in more melee DPS, for a fight that is DPS vs a timer.

I've heard the donor BP's for Druid and Shammy make this an easier fight, but, I didn't want to drop another $300 for this guy.

I'll try the less idea, and see if that helps

Thank you!
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

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Rude
Posts: 454

Re: Drunder

Post#13 » Wed Dec 21, 2016 10:07 pm

Heya! Super late response since I've been gone so long, but rz is doable with just a few rk3 pets, a few draek pets, donor pet weapon buffs, and basic shammy t8 buffs, iirc :) The 2 rk3 pets with donor weapon and banes reeeeeally lay a hurting. Think I did it with just 7 once (sk, nec, mag, clr, bard, sham, enc), only donors I had that had much use were nec/mag/shammy weapons. Enc has robe, but swarm pets do nothing. I would spend a looooong time making sure every pet is max buffed and baned/toyed though.

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