Wizards Mana Burn.

Explanations please - no flames
Farine
Posts: 98

Re: Wizards Mana Burn.

Post#11 » Mon Nov 30, 2009 8:02 am

Also Tyler i do believe that mana burn is uncritable, i have been googling my ass off trying to see but i dont really ever hearing a mana burn critting does it say in the spell if it can crit or not?
Farine Monk<Arcane Pendulum>
Mallory Cleric <Arcane Pendulum>
Prexus Paladin <Leader of Arcane Pendulum>
Zarifae Wizard <Arcane Pendulum>
Tranquilizer Ranger <Arcane Pendulum>

User avatar
Tyler
Posts: 4365

Re: Wizards Mana Burn.

Post#12 » Mon Nov 30, 2009 8:15 am

That's not humanily readable presented. So try it out and let me know.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Farine
Posts: 98

Re: Wizards Mana Burn.

Post#13 » Mon Nov 30, 2009 8:16 am

I shall do my best to mana burn every 33minutes that im online!

Thanks!
Farine Monk<Arcane Pendulum>
Mallory Cleric <Arcane Pendulum>
Prexus Paladin <Leader of Arcane Pendulum>
Zarifae Wizard <Arcane Pendulum>
Tranquilizer Ranger <Arcane Pendulum>

Xebnok
Posts: 57

Re: Wizards Mana Burn.

Post#14 » Mon Nov 30, 2009 8:22 am

Granted I have like maybe half of all the +crit AA's, used mana burn about 6 times and no crit.

Not sure if this is enough testing though, might need moar AA.
Incognito - Enchanter - <DINODEEPS>
Xebnok - Berserker - <DINODEEPS>
Fatal - Rogue - <DINODEEPS>

Xebnok
Posts: 57

Re: Wizards Mana Burn.

Post#15 » Mon Nov 30, 2009 8:23 am

Tyler wrote:

Beside, there are Items in SSra, ToV and ST with click nukes that will make you go WOOOT!




Perfect, thats all I needed to know haha.


Thanks for such quick work and fixes Tyler and crew.
Incognito - Enchanter - <DINODEEPS>
Xebnok - Berserker - <DINODEEPS>
Fatal - Rogue - <DINODEEPS>

Lola
Posts: 491

Re: Wizards Mana Burn.

Post#16 » Mon Nov 30, 2009 10:47 am

Mana has always been an issue for casters and after begging for modification, Tyler got us items:
Excellent Free DD clicky (which are crap everytime healer can have them :p)
Line of mana restore clicky : Orb / ToV Chain / Elemental shoes (casters only).

With that and 1.5, you can switch 1 cast Ether / 1 clicky. No downtime between 2 casts and once you get enough mana (17K actually) things are fine.

I tested manaburn, but definitly, casting will do much more dmg (31K Ether with bard song + ToV or Elemental sleeves = same focii) or even clicking (Shield of the sleeper gets me 68K critic when lucky once every 20 minutes = shield recast delay).

But I am really happy to see active wizards on the server, that will bring more points of view and maybe some new changes.
Actually Tier 4, we are not so far from melees but we definitly should be on TOP - when you really pay attention (not boxing a cleric alt), wizard Dps is good.

We still have some AA (Frenzied devastation and updagrade) which still not work properly and we still need some +% critic / + DD focii to handle our main role, being a DPS dealer on Top (of melees).

Not complaining, but it is more simple for melees to get more power with gear/weapons+procs than for casters and they have more spells / affects (working effects) than casters.
From now & till we get a new spell PoA maybe or PoW + the related mana decreasing (the one we got on 1.5 for Ether), we will stay behind top geared melees.

In conclusion, Wizards (and casters in general) got some really good modifications since the server opened but still need some particular attention for future content and developpement in order to make them still attractive (from a player point of view - why do we have so many melees on the server? :p).

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