Your main arguement here is that there's other competition for ST keying, which in reality is not true. Evolution, as I said, hasn't touched ST key dragons for a month-month and a half. The kill we did last night was a once in a blue moon situation, and we do not key alts as much as you think. There's still numerous alts who remain unkeyed, and this is not going to change any time soon. The only reason we took out the dragons last night is because we're doing ST tonight, and I did not want to exclude Rumble/Falcore yet again just because they hadn't had a chance to do ST runs before.
Sure, we might hit them here and there but 90% of the time Progeny will get first dibs on the dragons. RV has 0 chance in hell in taking out any of the dragons, and I do not see this changing anytime soon. No offense to RV, it's just that they're severely undergeared for the task. Based on this, I don't see that arguement as a good enough reason to change respawn timers.
About progeny members not having time, do you think me or other evo members have all the time in the world? For the past month i've been taking 16 college credits and working 15 hours a week. This has hindered my play-time dramatically, but I still do what I can and I keep up our raid schedule. Other members (a few of them actually) have also recently had children and are also really busy. Point is, just because Evo is the top guild doesn't mean we're all individuals who have nothing else to do irl other than playing EQ. We're all normal people, just like you.
Evolution was forced to go from 3 raids a week down to one due to the fact that I am unavailable and that we had nothing to raid (which is the exact same situation Progeny is in now). Part of maintaining a guild is being able to deal with changes, and keep members morale up enough to stick with you through tougher times.
Tankzor, you don't need a lot of time to go kill 4 dragons and you say your guild doesn't get much play time so what's the problem? Knock raids down to once per week until you hit ST, give your guys a break, then if you think it's necessary bring the raids back up to three times. It's all about adapting.
To Lillu, my point is that I have never, ever, seen you succumb to a players request to make raid keying easier despite the after effects. Remember the emp key? That was hell, it took a month or more just to key every member, and farming was BRUTAL. ST keying is much better because you're at least guaranteed 2 keys per run! Progeny complained about Emp keys, evo complained, but you held your ground and I liked that. I am honestly shocked that you're budging on this, because it's not like you at all. You've always said you don't want your server to be too easy or too difficult, but by cutting respawn timers in half you are making it way easier.