Post#84 » Tue Oct 11, 2011 3:00 pm
I have to say, the "a-ha" moment went off when I read Mien's last post. Minimum damage seems to be that one piece in there that frustrates me the most when it comes to the DPS output from zerker, and even my ranger. I would consider this to be the worst culprit to 2h DPS.
As Jsre said, the mathematics of the code doesn't allow a disparity in accuracy when all things are equal between 1h weapons and 2h weapons. If the weapon skills are the same, and the NPC is the same, then the accuracy should be damn near identical across all weapons. I'm not sure how anyone can argue mathematical fact.
Also, from what Jsre has stated earlier in this discussion, if you raise the +% for weapon skills, you're going to hit the cap really fast (if not already at it). When considering future content, the developers need to have room to create upgrades, from a design standpoint. That may mean that weapon skill mods currently in the game need to be nerfed, I don't know. But I do know that hitting the ceiling now may have detrimental effects on content design down the road when it comes to itemization (EZ server comes to mind).
To me, that leaves the best course of action to consider nerfing current weapon accuracy via weapon skill mods (doesn't have to be huge amounts, but enough to give room in future content ...) starting from the top down, and raise weapon ratios slightly to compensate (in the case of 2hers, maybe greatly). As content is released, the option to increase weapon accuracy via weapon skill mods still exists with this choice of action, giving the ability to still add upgrades to DPS via armor slot choices, and not just through weapons. DPS output won't be affected overall so long as the ratios are compensated enough to make up the difference. This may be a tough choice to sell, because no one likes the word "nerf" but it may be the better option when you play the numbers game.
Subsequently, modifying minimum hit chance from the bottom up on all 2h weapons to decrease the gap between min and max hits will also have positive effects on 2h weapons, enough to keep the option open in the future to further increase weapon ratios that aren't ridiculously high. Could possibly include bonuses to minimum hit damage (so that even if you do hit for min damage, a bonus will be added to the hit, turning those "49" hits into "149", for example) on future armor effects to help create a new gearing choice.
Disclaimer: I am no developer, but I do have a healthy understanding of mathematics. I only felt the need to chime in to help summarize my thoughts on this discussion as I read through all 9 pages. I am as interested as anyone is to help improve the quality of the server, and my opinions are only created to do so.