Raid Members

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peterigz
Posts: 594

Raid Members

Post#1 » Sat Jan 04, 2014 10:16 pm

I've recently gone up to underfoot from Titanium and noticed something that doesn't work any more. If I try and find out some data about a character in a raid that isn't in the same group as me, most of the time it's out of date.

For example I might use ${Raid.Member[#].PctHPs} to find out the current hit-points of the raid member but the number will be out of date if I haven't targeted them recently. Works fine for members in the same group as me, presumably because there always up to date in the group window. This must be an Underfoot optimisation where it doesn't collect data about any nearby PCs if you're not focused on them in some way.

So my question is, is there a setting of some kind, or some work around where the Raid.Member data is always up to to date?

Thanks!

Noren
Posts: 1053

Re: Raid Members

Post#2 » Sat Jan 04, 2014 11:55 pm

I'll second this question. As far as I can tell, UF client shows live levels for only Me, Pet, Group, Target, and Target of Target.

peterigz
Posts: 594

Re: Raid Members

Post#3 » Sun Jan 05, 2014 1:38 am

I've found a solution in using the NetBots plugin which seems standard in most MQ2 builds.

It adds a new TLO that helps you share character stats between toons so now I can do ${NetBots[${Raid.Member[#].Name}].PctHPs}

User avatar
Grey
Posts: 1101

Re: Raid Members

Post#4 » Fri Jan 10, 2014 11:11 pm

Noren wrote:I'll second this question. As far as I can tell, UF client shows live levels for only Me, Pet, Group, Target, and Target of Target.


Noob explanation is the packets only refresh when you target something which is why I swear by Netbots as the info is constantly updated through eqbc.
Something like that basically.

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