Auracast

Third party software discussion goes here.
Tristhan
Posts: 293

Auracast

Post#1 » Sat Mar 22, 2014 1:15 pm

Hiya,

when i use MQ2 and add the line into my macro
/say #auracast
some toons go LD from time to time with the error "could not parse ... /say #auracast".

Anyone have an idea/ solution for that ?
Thanks.

Able
Posts: 87

Re: Auracast

Post#2 » Sat Mar 22, 2014 3:51 pm

I haven't had an issue with the auracast my line is set up /bcaa //say #auracast works fine for me. Now I do sometimes crash when mq2 is trying to do 2 things at once on same toon. Hope that helps some!

User avatar
Grey
Posts: 1101

Re: Auracast

Post#3 » Sun Mar 23, 2014 2:17 am

Try using it inside /docommand
/docommand ${If[${Window[CastingWindow].Open},/echo Nope,/say #auracast]}
Or if you are doing something like:
/if (!${Me.Song[Aura of something].ID}) /say #auracast
do:
/if (!${Me.Song[Aura of something].ID} && !${Window[CastingWindow].Open}) /say #auracast

Could use various forms to detect casting/clicking. Trying to use auracast when currently casting/clicking items generally shows you the desktop

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