/stick issues

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rasjaziz
Posts: 156

/stick issues

Post#1 » Tue Sep 30, 2014 11:38 pm

I'm constantly having problems with /stick when boxing. I'll have my boxed toons stick to my main and more often than not, I'll find one or two have either gotten stuck or are just turning around in circles after I run away a little... while the rest are just fine.

When I tab over to their windows, they will sometimes correct themselves like they can suddenly sense my main and start to follow him.

I'm running two folders for EQ: one with better graphics for my main window and another with stripped down graphics (I used the guide on these forums) for my boxed toons.

Is this a prevalent problem for everyone else or am I missing something?

Thanks for the help!
The Neo army of guild <There Is No Spoon>

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Mazhar
Posts: 96

Re: /stick issues

Post#2 » Wed Oct 01, 2014 4:26 am

Are you running UF-client?

If so, try downloading this MQ2moveutils instead (have to register to get the files):

http://ezserveronline.com/forums/index.php?topic=4229.0
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rasjaziz
Posts: 156

Re: /stick issues

Post#3 » Wed Oct 01, 2014 10:35 pm

The files attached there are of a different compile than what is currently downloaded at mqemulator, but i was able to find another solution.

In the mq2moveutils.ini file, if you add WinEQ=on and TrueHeading=off, it seems to do the trick.

This problem only seems to affect setups using UF, WinEQ and Mq2MoveUtils
The Neo army of guild <There Is No Spoon>

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Alulien
Posts: 283

Re: /stick issues

Post#4 » Thu Oct 02, 2014 4:02 am

I personally use /stick loose uw rather than just plain /stick. The loose "more closely emulates the natural movements of a player" according to the logs, and the uw bit helps with underwater Y-axis movement. Neat to see there's an actual fix rather than workaround.
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Safiya
Posts: 129

Re: /stick issues

Post#5 » Fri Oct 03, 2014 5:43 am

I thought that 'loose' was really for live...where you don't want folks to know you're boxing/running mq2. Is there any benefit to turning that switch on here?

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