Call of the Heroes

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burzum
Posts: 55

Call of the Heroes

Post#1 » Thu Jan 15, 2015 7:56 am

Hi,

by checking the new donor item Ino's Lost Trinket, I saw there is a corresponding existing spell: Spell: Call of the Heroes.
This spell is not availavle anywhere yet, is it?

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Lillu
Posts: 11301
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Re: Call of the Heroes

Post#2 » Thu Jan 15, 2015 8:52 am

No it's not. The group version is a donor item exclusive spell.

burzum
Posts: 55

Re: Call of the Heroes

Post#3 » Thu Jan 15, 2015 10:18 am

Fair enough, thx for clarification.

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moguay
Posts: 170

Re: Call of the Heroes

Post#4 » Wed Jan 27, 2016 8:47 pm

Given that this item is not at the level, same with the single coth and also pending V.

I propose to do two items instant coth single target.
With the first class for caster and the second for melee class.

That seems more fair and balanced.

I say this following two observations: be faster than a mag and an item donator coth has primarily of interest on a rog.

Niixnec
Posts: 334

Re: Call of the Heroes

Post#5 » Wed Jan 27, 2016 9:47 pm

You can always get http://www.thehiddenforest.org/webtools/items.php?id=6393 for your rogue/bard.

regards,
niix

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Enrikk
Posts: 389

Re: Call of the Heroes

Post#6 » Thu Jan 28, 2016 12:30 pm

But, the orb is a rare item, so kill her daily.
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

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moguay
Posts: 170

Re: Call of the Heroes

Post#7 » Thu Jan 28, 2016 9:36 pm

Thanks niix, I have enough, much like Pixou :)
I help grandpa lilly simply to find a easy solution to the balancing problems and programming faults.

To help, following our discussion lillu, and to be in solidarity with our generation :P
I feel you my stats before and after macro optimization.

Raid coth not optimised :
rog orb coth (10s), after cothing (raid 27) with mago spell = 150s
rog orb coth (10s), after cothing (raid 27) with donator = 185s

Raid coth optimised :
rog donator coth, after cothing (raid 27) with rog donator + mago spell = 70s (with 2xcoth casting on same time)

For those looking to do the same:

Code: Select all

My code check raid toons 3D distance
Remove stick on each of my alts before casting
Mag coth ascending order
Rog coth descending order

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Lillu
Posts: 11301
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Re: Call of the Heroes

Post#8 » Thu Jan 28, 2016 9:52 pm

Time to nerf mage CotH!

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Nilbus
Posts: 1258

Re: Call of the Heroes

Post#9 » Thu Jan 28, 2016 9:54 pm

I believe there should be an advantage to actually playing a mage (besides the kick ass pets, and the fact that mages should be gnomes and gnomes > all) My method if I am cothing somewhere is just demolish my way there or if faster to hide/sneak/flop use one to do so then coth the mage, then have him coth the rest.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

PKinternet
Posts: 277

Re: Call of the Heroes

Post#10 » Fri Jan 29, 2016 3:03 am

moguay wrote:I propose to do two items instant coth single target.
With the first class for caster and the second for melee class.

That seems more fair and balanced.


Instant coth balanced? Wouldn't that be the exact opposite of balanced?

Rog runs to boss in zone, clicks 20+ times and whole raid is ready to go? Which class can do this currently?
D. B. A. Galdace

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