Anyone good at fixing UI's?

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cbarrett
Posts: 223

Anyone good at fixing UI's?

Post#1 » Thu May 07, 2015 5:56 am

So I'm using the UI (files/UIs/Underfoot/thfui1_uf.zip) in this thread viewtopic.php?f=37&t=9380#p54826 but I hate the bank and character screen. The ui actually doesnt look anything like that screenshot, but rather it looks like this:

Image

Is there any way to get the bank and character screen from this ui (https://db.tt/AVv0zcfo) and put it into the thfuf one?

Javin Character Screen:
Image

Javin Bank:
Image
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Nilbus
Posts: 1258

Re: Anyone good at fixing UI's?

Post#2 » Thu May 07, 2015 2:02 pm

At a minimum - these files need to be moved to your UI folder

EQUI_BigBankWnd.xml
EqUI_Inventory.xml
inv_portrait.png

And the following section needs to be added to your equi_animations.xml (or replace yours with the custom one from the second UI, that might break other things though)

Code: Select all

   <TextureInfo item="inv_portrait.png">
      <Size>
         <CX>128</CX>
         <CY>256</CY>
      </Size>
   </TextureInfo>
   <Ui2DAnimation item="IW_Portrait">
      <Frames>
         <Texture>inv_portrait.png</Texture>
         <Location>
            <X>0</X>
            <Y>0</Y>
         </Location>
         <Size>
            <CX>124</CX>
            <CY>206</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
      </Frames>
   </Ui2DAnimation>
   
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Nilbus
Posts: 1258

Re: Anyone good at fixing UI's?

Post#3 » Thu May 07, 2015 2:11 pm

Right that threw errors when I actually tested it. I'll dig into it a little later today and see what I can do.

*edit*
The bigbankwnd.xml can be copied without failing to load the thfuf UI. The inventory file throws errors even with the javin ui animations file as it duplicates some texture entries from another file that's loaded from default. That one will take a bit more digging to get working

*edit2*
I couldn't even get javin to load by itself on UF or ROF2.
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