Nektulosa

General issues.
Dotexe
Posts: 3

Nektulosa

Post#1 » Thu May 21, 2015 4:42 am

Hey, I hope I'm posting this in the right spot. I've been trying to get THF to work and I keep running into an error trying to load into the starter zone. Here are the logs. I'm not sure what I can do about finding new nektulosa files. Sorry about the spam.

Code: Select all

2015-05-20 20:33:22   Starting EverQuest (Build Oct 31 2005 10:33:37)
2015-05-20 20:33:22   Timezone: UTC-8h00m
2015-05-20 20:33:22   Loading graphics DLL.
2015-05-20 20:33:22   Parsing INI file .\eqclient.ini
2015-05-20 20:33:22   INI file .\eqclient.ini loaded.
2015-05-20 20:33:23   Initializing timers.
2015-05-20 20:33:26   Checking critical files.
2015-05-20 20:33:26   Initializing WinSock.
2015-05-20 20:33:26   Enumerating 3D devices.
2015-05-20 20:33:26   Found adapter #0 - NVIDIA GeForce GTX 770 (9.18.13.5286)
2015-05-20 20:33:26   Found adapter #1 - NVIDIA GeForce GTX 770 (9.18.13.5286)
2015-05-20 20:33:26   Adapter #0 - NVIDIA GeForce GTX 770 :
2015-05-20 20:33:26   32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2015-05-20 20:33:26   16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26   16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26   Adapter #1 - NVIDIA GeForce GTX 770 :
2015-05-20 20:33:26   32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2015-05-20 20:33:26   16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26   16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2015-05-20 20:33:26   Initializing keypress handler.
2015-05-20 20:33:26   Parsing INI file .\defaults.ini
2015-05-20 20:33:26   INI file .\defaults.ini loaded.
2015-05-20 20:33:26   Loading keyboard tables.
2015-05-20 20:33:26   Creating window.
2015-05-20 20:33:26   Checking display driver version.
2015-05-20 20:33:27   Activating window.
2015-05-20 20:33:27   CRender::InitDevice: Using 32bit mode.
2015-05-20 20:33:27   CRender::InitDevice: Using vsync 0.
2015-05-20 20:33:27   CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-05-20 20:33:27   CRender::InitDevice: HardwareTnL Enabled. 
2015-05-20 20:33:28   Using hardware vertex shaders.
2015-05-20 20:33:28   Initializing render system.
2015-05-20 20:33:28   Trilinear Mipmapping available.
2015-05-20 20:33:28   Vertex Shader Version: 3.0
2015-05-20 20:33:28   Pixel Shader Version: 3.0
2015-05-20 20:33:28   Initializing engine internals.
2015-05-20 20:33:28   CRender::InitDevice completed successfully.
2015-05-20 20:33:28   Parsing INI file ./eqlsUIConfig.ini
2015-05-20 20:33:28   INI file ./eqlsUIConfig.ini loaded.
2015-05-20 20:33:37   Server selected 195.5.177.21 (7855176).
2015-05-20 20:33:37   Initializing DirectInput.
2015-05-20 20:33:37   Initializing Keyboard.
2015-05-20 20:33:37   Initializing Mouse.
2015-05-20 20:33:37   Creating font list.
2015-05-20 20:33:37   Creating game object.
2015-05-20 20:33:37   Deleting obsolete files.
2015-05-20 20:33:37   Loading string tables.
2015-05-20 20:33:38   Initializing client variables.
2015-05-20 20:33:38   Loading spell effects.
2015-05-20 20:33:38   Initializing display structures.
2015-05-20 20:33:38   Sound Manager loaded 2165 filenames from soundassets.txt.
2015-05-20 20:33:38   Voice Manager loaded 12 macros from VoiceData.txt.
2015-05-20 20:33:38   Networking: using port [54787].
2015-05-20 20:33:38   Networking: Connection Established [1]
2015-05-20 20:33:38   WorldAuthenticate: Initiating Login.
2015-05-20 20:33:48   WorldAuthenticate.  I got a message of type 0x6957 (26967).
2015-05-20 20:33:48   WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2015-05-20 20:33:48   WorldRPServer message: server name HiddenForest
2015-05-20 20:33:48   
2015-05-20 20:33:48   WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2015-05-20 20:33:48   WorldAuthenticate.  I got a message of type 0x7cba (31930).
2015-05-20 20:33:48   WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2015-05-20 20:33:48   WorldAuthenticate.  Access granted.
2015-05-20 20:33:48   
2015-05-20 20:33:48   WorldAuthenticate.  I got a message of type 0x4ec (1260).
2015-05-20 20:33:48   WorldAuthenticate.  I got a message of type 0x4513 (17683).
2015-05-20 20:33:48   Check 1sa. 0x97db9f61
2015-05-20 20:33:48   
2015-05-20 20:33:49   Check 1x. 0x9e15bc94
2015-05-20 20:33:49   
2015-05-20 20:33:49   Race Manager loaded 475 races from racedata.txt.
2015-05-20 20:33:49   Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2015-05-20 20:33:49   Initializing display.
2015-05-20 20:33:49   Initializing Particle System.
2015-05-20 20:33:49   Setting display options.
2015-05-20 20:33:49   CRender::InitDevice: Using 32bit mode.
2015-05-20 20:33:49   CRender::InitDevice: Using vsync 0.
2015-05-20 20:33:49   CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-05-20 20:33:49   CRender::InitDevice: HardwareTnL Enabled. 
2015-05-20 20:33:49   Using hardware vertex shaders.
2015-05-20 20:33:50   Initializing render system.
2015-05-20 20:33:50   Trilinear Mipmapping available.
2015-05-20 20:33:50   Vertex Shader Version: 3.0
2015-05-20 20:33:50   Pixel Shader Version: 3.0
2015-05-20 20:33:50   RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2015-05-20 20:33:50   RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2015-05-20 20:33:50   RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2015-05-20 20:33:50   RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:50   RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2015-05-20 20:33:50   RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2015-05-20 20:33:50   RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2015-05-20 20:33:50   RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2015-05-20 20:33:50   RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2015-05-20 20:33:50   RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2015-05-20 20:33:50   RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2015-05-20 20:33:50   RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2015-05-20 20:33:50   RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2015-05-20 20:33:50   RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2015-05-20 20:33:50   RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2015-05-20 20:33:50   RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2015-05-20 20:33:50   RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2015-05-20 20:33:50   RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2015-05-20 20:33:50   RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2015-05-20 20:33:50   RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2015-05-20 20:33:51   RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2015-05-20 20:33:51   RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2015-05-20 20:33:51   RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2015-05-20 20:33:51   RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2015-05-20 20:33:51   RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2015-05-20 20:33:51   RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2015-05-20 20:33:51   RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2015-05-20 20:33:51   RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2015-05-20 20:33:52   RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2015-05-20 20:33:52   RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2015-05-20 20:33:52   RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2015-05-20 20:33:52   RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2015-05-20 20:33:52   RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2015-05-20 20:33:52   RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2015-05-20 20:33:52   RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52   RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52   RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2015-05-20 20:33:52   RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2015-05-20 20:33:52   RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52   RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:52   RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2015-05-20 20:33:52   RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2015-05-20 20:33:52   RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2015-05-20 20:33:52   RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2015-05-20 20:33:52   RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2015-05-20 20:33:52   RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2015-05-20 20:33:52   RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2015-05-20 20:33:52   RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53   RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53   RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2015-05-20 20:33:53   RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2015-05-20 20:33:53   RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53   RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2015-05-20 20:33:53   RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2015-05-20 20:33:53   RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2015-05-20 20:33:53   RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2015-05-20 20:33:53   RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2015-05-20 20:33:53   RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2015-05-20 20:33:53   RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2015-05-20 20:33:53   RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2015-05-20 20:33:54   RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2015-05-20 20:33:54   RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2015-05-20 20:33:54   RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2015-05-20 20:33:54   RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2015-05-20 20:33:54   RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2015-05-20 20:33:54   RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2015-05-20 20:33:54   RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2015-05-20 20:33:54   RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2015-05-20 20:33:55   RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2015-05-20 20:33:55   RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2015-05-20 20:33:55   RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2015-05-20 20:33:55   RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2015-05-20 20:33:55   Initializing engine internals.
2015-05-20 20:33:55   CRender::InitDevice completed successfully.
2015-05-20 20:33:55   Display options set, return code 1.
2015-05-20 20:33:55   AutoMipMapping set to 1.
2015-05-20 20:33:55   Camera created.
2015-05-20 20:33:55   Storing display options.
2015-05-20 20:33:55   Initializing fonts.
2015-05-20 20:33:55   Loading string tables.
2015-05-20 20:33:55   Initializing UI.
2015-05-20 20:33:55   Initializing UI manager.
2015-05-20 20:33:55   Initializing fonts.
2015-05-20 20:33:55   Parsing UI XML.
2015-05-20 20:33:56   Loading default UI resources.
2015-05-20 20:33:56   Initializing Music.
2015-05-20 20:33:56   Activating Load Screen.
2015-05-20 20:33:57   Display initialized.
2015-05-20 20:33:57   Initializing global data.
2015-05-20 20:33:57   Loading sleeper2_chr
2015-05-20 20:33:57   Loading thegrey_chr
2015-05-20 20:33:57   Loading GlobalFroglok_chr
2015-05-20 20:33:57   Loading GlobalPCFroglok_chr
2015-05-20 20:33:58   Loading frogequip
2015-05-20 20:33:58   Loading GlobalSKE_chr2
2015-05-20 20:33:58   Loading GlobalDRK_chr
2015-05-20 20:33:58   Failed to open C:\Users\Dotexe\Desktop\EverQuest - Copy\GlobalDRK_chr.s3d.
2015-05-20 20:33:58   
2015-05-20 20:33:58   Loading Global_obj
2015-05-20 20:33:58   Loading GEquip
2015-05-20 20:33:58   Loading GEquip8
2015-05-20 20:33:58   Loading GEquip2
2015-05-20 20:33:58   Loading grass
2015-05-20 20:33:59   Loading GEquip5
2015-05-20 20:33:59   Loading GEquip4
2015-05-20 20:33:59   Loading GEquip3
2015-05-20 20:33:59   Loading loyequip
2015-05-20 20:33:59   Loading ldonequip
2015-05-20 20:33:59   Loading gatesequip
2015-05-20 20:33:59   Loading GEquip6
2015-05-20 20:33:59   Loading Global7_chr
2015-05-20 20:34:03   Loading sdc_chr
2015-05-20 20:34:03   Loading cst_chr
2015-05-20 20:34:03   Loading brl_chr
2015-05-20 20:34:03   Loading bkn_chr
2015-05-20 20:34:03   Failed to open C:\Users\Dotexe\Desktop\EverQuest - Copy\bkn_chr.s3d.
2015-05-20 20:34:03   
2015-05-20 20:34:04   Loading dr2_chr
2015-05-20 20:34:04   Loading glm_chr
2015-05-20 20:34:04   Loading Dpm_chr
2015-05-20 20:34:04   Loading Dpf_chr
2015-05-20 20:34:04   Loading Epm_chr
2015-05-20 20:34:04   Loading Epf_chr
2015-05-20 20:34:04   Loading Gpm_chr
2015-05-20 20:34:04   Loading Gpf_chr
2015-05-20 20:34:04   Loading Hpf_chr
2015-05-20 20:34:04   Loading Hpm_chr
2015-05-20 20:34:04   Loading Opf_chr
2015-05-20 20:34:04   Loading Opm_chr
2015-05-20 20:34:04   Loading Tbm_chr
2015-05-20 20:34:05   Loading Tbf_chr
2015-05-20 20:34:05   Loading mmv_chr
2015-05-20 20:34:05   Loading syn_chr
2015-05-20 20:34:05   Loading jkr_chr
2015-05-20 20:34:05   Loading gtd_chr
2015-05-20 20:34:06   Loading mmm_chr
2015-05-20 20:34:06   Loading mmf_chr
2015-05-20 20:34:06   Loading lmm_chr
2015-05-20 20:34:06   Loading lmf_chr
2015-05-20 20:34:06   Loading mmy_chr
2015-05-20 20:34:06   Loading sdm_chr
2015-05-20 20:34:06   Loading luj_chr
2015-05-20 20:34:07   Loading tgl_chr
2015-05-20 20:34:07   Loading lug_chr
2015-05-20 20:34:07   Loading ihu_chr
2015-05-20 20:34:07   Loading sdf_chr
2015-05-20 20:34:07   Loading npt_chr
2015-05-20 20:34:07   Loading potimeb_chr
2015-05-20 20:34:08   Loading podisease_chr
2015-05-20 20:34:08   Loading poair_chr
2015-05-20 20:34:08   Loading powater_chr
2015-05-20 20:34:08   Loading pofire_chr
2015-05-20 20:34:09   Loading potactics_chr
2015-05-20 20:34:09   Loading dreadlands_chr
2015-05-20 20:34:09   Loading sleeper_chr
2015-05-20 20:34:09   Loading poeartha_chr
2015-05-20 20:34:09   Loading frozenshadow_chr
2015-05-20 20:34:10   Loading rathemtn_chr
2015-05-20 20:34:10   Loading blackburrow_chr
2015-05-20 20:34:10   Loading skt_chr
2015-05-20 20:34:10   Loading Global6_chr2
2015-05-20 20:34:10   Loading Global6_chr
2015-05-20 20:34:10   Loading Global4_chr
2015-05-20 20:34:11   Loading Global_chr
2015-05-20 20:34:17   Loading Global2_chr
2015-05-20 20:34:18   Loading Global3_chr
2015-05-20 20:34:18   Initializing sky system.
2015-05-20 20:34:18   Global data initialized.
2015-05-20 20:34:18   Starting process game.
2015-05-20 20:34:18   Starting network game.
2015-05-20 20:34:18   
2015-05-20 20:34:18   Starting load.
2015-05-20 20:34:18   
2015-05-20 20:34:18   Attempting to load clz.EQG.
2015-05-20 20:34:18   Loaded clz.EQG.
2015-05-20 20:34:18   Verifying world files.
2015-05-20 20:34:18   Loading zone specific files.
2015-05-20 20:34:18   Initializing cameras.
2015-05-20 20:34:18   Initializing lights.
2015-05-20 20:34:18   Initializing visual effects.
2015-05-20 20:34:18   Initializing target indicator.
2015-05-20 20:34:18   Initializing player path.
2015-05-20 20:34:18   Performing post-load operations.
2015-05-20 20:34:19   Initializing precipitation system.
2015-05-20 20:34:19   World initialized: clz
2015-05-20 20:34:19   load done.
2015-05-20 20:34:19   
2015-05-20 20:34:19   Starting char select.
2015-05-20 20:34:19   
2015-05-20 20:34:19   Clearing display buffers.
2015-05-20 20:34:19   
2015-05-20 20:34:19   Display buffers cleared.
2015-05-20 20:34:19   
2015-05-20 20:34:19   Initializing character select UI.
2015-05-20 20:34:19   Resetting game UI.
2015-05-20 20:34:21   Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2015-05-20 20:34:21   Zone addr [195.5.177.21:50459] received...
2015-05-20 20:34:21   ZONING
2015-05-20 20:34:21   Networking: Connection Closed [0] with 0 pending bytes.
2015-05-20 20:34:21   Networking: using port [54846].
2015-05-20 20:34:21   Networking: Connection Established [1]
2015-05-20 20:34:21   Connected to 195.5.177.21:50459...
2015-05-20 20:34:21   
2015-05-20 20:34:22   Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2015-05-20 20:34:24   Zone Connect -- 3 -- Received MSG_SEND_PC
2015-05-20 20:34:24   Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2015-05-20 20:34:24   Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2015-05-20 20:34:24   Player = Spikd, zone = Shadowed Grove
2015-05-20 20:34:28   MSG_EQ_NETPLAYERBUFF received started.
2015-05-20 20:34:28   MSG_EQ_NETPLAYERBUFF finished.
2015-05-20 20:34:30   MSG_EQ_NETPLAYERBUFF received started.
2015-05-20 20:34:31   MSG_EQ_NETPLAYERBUFF finished.
2015-05-20 20:34:31   MSG_TIME_STAMP received.
2015-05-20 20:34:31   
2015-05-20 20:34:31   MSG_TIME_STAMP received. (Items inc).
2015-05-20 20:34:31   
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 13
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 14
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 22
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 23
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 24
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 25
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 26
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 27
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 28
2015-05-20 20:34:31   Received an item via EQI_STARTING_ITEM at loc 29
2015-05-20 20:34:31   Item done, MSG_WEATHER_EVENT received.
2015-05-20 20:34:31   
2015-05-20 20:34:31   Initializing zone.
2015-05-20 20:34:31   Initializing world.
2015-05-20 20:34:31   Attempting to load nektulosa.EQG.
2015-05-20 20:34:31   Verifying world files.
2015-05-20 20:34:31   Loading zone specific files.
2015-05-20 20:34:31   Loading nektulosa_obj2
2015-05-20 20:34:32   Loading nektulosa_obj
2015-05-20 20:34:32   Failed to open C:\Users\Dotexe\Desktop\EverQuest - Copy\nektulosa_obj.s3d.
2015-05-20 20:34:32   
2015-05-20 20:34:32   LoadWorldFile() failed.  Cannot load nektulosa_obj.s3d.  Failing.
2015-05-20 20:34:32   StartWorldDisplay() is bailing out: EverQuest cannot load the zone file \"nektulosa_obj.s3d\" in the directory that you are currently running EverQuest from.  The file is present but it may be corrupt. \n\nPlease either reinstall or delete and re-patch this file.  \n\nFor assistance with this problem, please call (858)-537-0898, or visit our website at http://www.everquest.com..
2015-05-20 20:34:32

Noren
Posts: 1053

Re: Nektulosa

Post#2 » Thu May 21, 2015 5:27 am

What client are you using? That build date makes me think it's Titanium, but I just want to confirm.

Dotexe
Posts: 3

Re: Nektulosa

Post#3 » Thu May 21, 2015 5:31 am

Yes, it's titanium

Dotexe
Posts: 3

Re: Nektulosa

Post#4 » Thu May 21, 2015 5:40 am

Okay, I fixed it. I just asked my friend to send me all his nektulosa files in his EQfolder. I think mine were screwed up. Thanks for the look

Noren
Posts: 1053

Re: Nektulosa

Post#5 » Thu May 21, 2015 5:45 am

Okay try extracting and using this one.
Attachments
nektulos_obj.zip
(220.06 KiB) Downloaded 20 times

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