[Fixed] Warrior Flurry?

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ocsi
Posts: 180

[Fixed] Warrior Flurry?

Post#1 » Thu May 28, 2015 8:17 pm

Name of character: Eschew
Class of character: Warrior
Is in a group: (Yes/No) - No
Is in a raid: (Yes/No) - No
Has a Bot spawned: (Yes/No) - No
Zone: (all or specific zone(s) - Everywhere

Thought I'd report this anyway, just in case it was a real issue... The warrior flurry ability is doing incredibly less damage on the test server than on live. On the test I can max hit with flurry for 59 damage, and minimum 20. On live, i minimum for 33 and maximum for 1111 (non-critical hits of course). These were done without auto attack on, so none of the hits observed were from just attacking. The other hits seem regular from auto attacks.
Your friendly neighborhood gnome,

Eschew.

Vaion
Posts: 3712

Re: Warrior Flurry?

Post#2 » Sat Jun 06, 2015 9:21 pm

Looked into this one. A lot of it had to deal with the new AC codes that affect how well discipline/spell skilltype attacks are calculated. What I did was the following:
1) Changed the skill type to use 1HS instead of 1HB (seems more fitting for a warrior anyway) - This should help boost the damage a little more
2) Doubled the base multiple damage being done on it from 5 to 10. This will essentially double the damage done.

So from my testing with a top geared warrior. Flurry went from 98 non-crit max hit to 213. Not great, but not bad for a skill that you can near endlessly spam ;)

Calling it fixed.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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