Beginner using mq2melee

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muchew
Posts: 43

Beginner using mq2melee

Post#1 » Tue Dec 14, 2021 12:16 am

Hey all,

I'm pretty noob when it comes to MQ2 but I've slowly been piecing things together from forums posts etc. I've recently start trying out the melee plugin. I'm sort of getting it but there is one thing that is driving me nuts.

I'll start combat by turning on auto attack (pressing Q), then the plugin is working all fine. However, if I want to turn auto attack off during the fight -- I get the message "Auto attack is off", but my character is still auto attacking until the target is dead. Looks like you can automate it to stop during enrage (enrage=on), but still... I rather have control of it myself.

Additionally, if I change targets auto attack is turned off. Not a huge deal, but not how I've played the last 20 years or w/e so feels really weird.

I can't find any options related to these. Just something I have to live with if using the melee plugin?

Thanks!

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spartan1999
Posts: 80
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Re: Beginner using mq2melee

Post#2 » Tue Dec 14, 2021 12:47 am

Since i am not sure how far you are into this, i do apologize if i am giving redundant info but Have you looked into https://github.com/morgs71/RoF2-E3-THF

A version put together specifically for this server. In it, you would disable mq2melee because it causes bad behavior but overall it makes boxing super efficient. There are bot ini examples and a readme for your commands in-game included in that link.
The *nnes <Gnomercy>: Dreanne/MAG Revainne/SHD Celinne/MNK
Amarinne(NEC)/Arienne(BRD)/Brianne(BER)/Zarinne(DRU)/Gawinne(SHM)
Wolfinne(RNG)/Moirainne(CLR)/Norinne(CLR)/Wizinne(WIZ)/Beastinne(BST)/Stabinne(ROG)/Mezinne(ENC)
-----------------------------------------
*Gawin - Retired Monk - Prexus*
-----------------------------------------

mrhorrn
Posts: 295

Re: Beginner using mq2melee

Post#3 » Tue Dec 14, 2021 10:50 am

To stop Auto Attack you have to clear the target. My "Stop attack" is:
/bca //pet back off
/bca //keypress esc
--- Kyrann Horrn ---

rmm10
Posts: 357

Re: Beginner using mq2melee

Post#4 » Thu Dec 16, 2021 5:02 pm

I don't think I had to clear the target. But I did make a social for it...

/attack off
/pet stop

I use E3 instead oi MQ2 now, but I do recall having the same prob and so had to make a social button for it.

muchew
Posts: 43

Re: Beginner using mq2melee

Post#5 » Thu Dec 16, 2021 7:46 pm

Thanks all. I think I'm getting used to it... haha.

Now I have an issue with my pets keep backing themselves throughout the fight.

rmm10
Posts: 357

Re: Beginner using mq2melee

Post#6 » Fri Dec 17, 2021 1:07 am

Depending on options chosen, pets can auto back off when the mob enrages. There might be other reasons too. Check your melee settings.

vinem
Posts: 147

Re: Beginner using mq2melee

Post#7 » Fri Dec 17, 2021 4:20 pm

Try this


peterigz
#1 » Sat Apr 25, 2020 10:32 am
Just putting this here for the record. I wondered why pets would sometimes stop attacking midway through a fight and didn't know if it was an issue with the server code and pet hold or something. It turns out it's to do with petassist=1 in the mq2melee ini file for the character. This setting is supposed to stop your pet from engaging unless the mob is within petrange distance (petrange=75 is the default).

If you have pet hold then this isn't necessary anyway so just set petassist=0 to solve this issue. I'm sure some of you already worked this out but it saves me hunting down potential bugs in the server code :) Not sure why mq2 does that maybe it's a bug.

rmm10
Posts: 357

Re: Beginner using mq2melee

Post#8 » Fri Dec 17, 2021 4:25 pm

Yep, that too. In fact, I believe that setting would also sometimes result in a constant spamming of a certain pet command (I can't remember what it was). Maybe "Holding master" or something like that? I made a post about that years ago. My mage would have pages of that spam filling up the Main Chat.

muchew
Posts: 43

Re: Beginner using mq2melee

Post#9 » Fri Dec 17, 2021 4:47 pm

That fixed it, thank you!

muchew
Posts: 43

Re: Beginner using mq2melee

Post#10 » Wed Dec 29, 2021 4:53 pm

To add to the list :)

I'm trying to get a command to remove buffs on all my characters (click off the donor arms illusion because I like my original EQ models). I've seen in other forums mention /removebuff. However, when I use that command it says "DoCommand - Couldn't parse...."

Do you need a certain plugin for this? or am I doing something wrong? Thanks!

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