Vex Thal Augments Part II

Problem with pathing,spawns etc - post here
Nizzy
Posts: 705

Vex Thal Augments Part II

Post#1 » Sat Sep 23, 2023 12:43 am

I didn't want to necro this 8+ year old thread:

viewtopic.php?f=9&t=11551

Wow has VT been out that long?

Would you consider adding the following augs to the phase 2 bosses(all the names start with J)? Even if the drop % was lower and its already pretty low.

Green Lucid Stone 122817
Red Lucid Stone 122818
Blue Lucid Stone 122819

Orange Lucid Stone 122820
White Lucid Stone 122821

They are only on the phase 1 bosses currently 4 of the 6 in phase one are just a pain that I think we all skip them. Then when you do get one to drop its the 2 hander one :lol:
Nizzy

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Lillu
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Re: Vex Thal Augments Part II

Post#2 » Sat Sep 23, 2023 10:15 am

I've increased the drop chance for the 1h weapon augs and slightly increased for the 2h augs. They are on separate loot tables BTW so when you get a 2h aug it doesn't mean you got unlucky because of it (not getting a 1h aug), it just means you got lucky with the 2h aug drop. :)

I don't want to make poor phase 1 bosses totally obsolete. I understand that some encounters are harder or not as fun as others but having a reason to check back on them is a good thing IMO.

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