Head - set items

Anything wrong with them?
Kamelen
Posts: 71

Head - set items

Post#1 » Wed Jun 24, 2009 4:35 pm

Would be nice if the new armor sets (kael etc.) had faerune effect on the head slot. Nice for the ultravision and see invis.
/
Crumb | Rumble | Fizz

Irualdin
Posts: 20

Re: Head - set items

Post#2 » Wed Jun 24, 2009 4:47 pm

Hello!

While I would love to have Faerune on the helms too, I noticed something else when I was comparing my new Kael armor pieces against my old Chaotic Armor. Which is that the "bonus stats" was much lower on the new pieces compared to the old, in this regard I'm meaning stats like Strikethrough, Accuracy, Shielding and so forth. Is this intentional?

As a sidenote, I haven't played this game in ages and therefor I don't know if those stats really mean much, but I like stats so i have to ask :D

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Tyler
Posts: 4365

Re: Head - set items

Post#3 » Wed Jun 24, 2009 9:01 pm

The Guk armor set was the first custom set i created and looking back it was too strong. As soon as ToV is finished i will review all item drops and adjust them accordingly.

As far as Faerune - np, i will check and add.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Irualdin
Posts: 20

Re: Head - set items

Post#4 » Sun Jul 05, 2009 4:54 pm

Hmm! Kael helms still dont have Faerune (atleast the berserker one doesn't). Has it been forgotten or on purpose? :)

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Tyler
Posts: 4365

Re: Head - set items

Post#5 » Sun Jul 05, 2009 8:39 pm

Forgotten!

Just added Faerune to 16 helms!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed


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