Found the server a couple of weeks ago while messing around on other EQEmu servers, few hours later I ended up with a few character in their 30's and a monk that I decided would take to 70. Here's on how I felt about the playing experience:
Tier 1 - Levels 1-30
Very fun, very engaging and somewhat challenging (depending on class/bot)- was not crazy about Paludal Caverns, but did the main quests for the clickies there anyways. I did find that some of the quests were a bit annoying (read: poor drop rates on ore in CB and atrocious drop rates on the items from the mushrooms in Paludal). Overall, the pacing/difficulty is perfect for all 4 characters that I got through that tier.
Tier 2 - Levels 30-55
Once again awesome experience, perfect selection of zones and mobs with very good loot distribution for the most part. I really have nothing bad to say about this tier - it was probably my favorite aside from some of the quests once again being annoying (CoM kill dark reavers and fungus drop rate in Karnor's seemed low)
Tier 3 - Levels 55-70
The difficulty curve seems to jump pretty high going from CoM/Karnors/LGuk to any of the 3 zones. I ended up grinding out to about 63ish in Karnors because my pally bot was getting his ass handed to him in full Chaotic with a Mithril 2 hander. It didnt really get better until a kind soul helped me get that sword and board combo from Seb 4C area. Even then I opted to go to other places until probably 67ish.
I did finish up my leveling spree in Sebilis and hit 70 there all the while killing a select few namers - who sadly most of the time dropped the same augs over and over again. It wouldnt be so bad if they didnt take so much effort to kill but most of the time I ended up using a disc or two on the monk and my pally bot barely made it to the end with frequent use of Lay Hands. I did encounter some mobs (Arch Duke in Seb for example) that there's no way I was killing with my duo.
Overall the difficulty curve seems a bit out of whack going from tier 2 to tier 3 with the rewards being far and few in between.
The AAXP seems rather slow going, maybe it's the bonus that they have nowdays on live servers that makes it seem that way but I did not notice a difference in AAXP gain going from killing blues to reds/yellows (while temp-deleveled to 51).
One last thing I wanted to mention in regards to the monk is the severe lack of weapons. From what I've found there's Glowing fists, the rare fabled stick from Emp. Crush, the lore weapon from the COM quest and supposedly scribe drops one in LGuk, that Ive heard was extremely rare. Not much to pick from.
So now I'm at a point where I'm relying on group content to progress further, which doesn't sound bad but I hadn't had any luck with it. I had a friend start playing with me until we figured out that we can only have 1 bot in the group - our plans fell apart as we were relying on a certain class combination and one of us would have to reroll to maintain synergy. I could box but don't really want to, I've played 2-3 characters for years on live and quite honestly am tired of the hectic gameplay that comes along with coordinating multiple characters.
Overall, I had fun and will probably screw around some more but I don't see it lasting much longer.
edit: typo