Post#4 » Thu Dec 09, 2010 9:44 pm
Yup, before on high priest you could park a single healer by the door and not agro the repops and it made the encounter easier than it was supposed to be. On live, we had a group that's sole job was to keep the adds dead and off the healers.
Same for emp fight. We had a group with a healer, Knights, and enc. Enc would keep 4 mezed while the knight(s) would offtank with no weapon in hand and just spam their low lvl agro spell to keep agro. This would go on the whole time, including when emp was dead and we were doing loot and then we would port out. This is why we would buff up in the carpet room before hand. no running along the edges to that cubby.
Also, i noticed the carpet deadly trap isnt present on here like it was on live. I was stressing STAY OFF THE CARPET only to port up and people standing all over it and being like wtf why aren't we dead right now.
Not that i liked it when someone would step on the carpet and get us all killed, but it did add that sense of danger and excitement when doing the emp fight. Plus i wanna yell FIFTY DKP MINUS!!!!! when someone steps on it... JK JK hehe. I don't really care if the trap gets implemented or not. Up to yall devs. Just warn us in patch notes if you do add it =)
At least we dont need shissar bane weapons to dmg emp on THF. Glad Lillu hated that nonsense as much as I did.
