2012 December 12 bugs

General issues.
Noren
Posts: 1053

2012 December 12 bugs

Post#1 » Thu Dec 13, 2012 1:15 am

*Underfoot UI no longer reports buffed hp/ac/mana etc. #mystats shows correct values.
*Underfoot levitate broken.
*I hear SoW is broken, but selos was working fine.

Happy to test anything if you need me to

Vaion
Posts: 3712

Re: 2012 December 12 bugs

Post#2 » Thu Dec 13, 2012 4:54 pm

Hijacking this as a tracking thread for the bugs reported:

Red text = Confirmed
Yellow text = Unconfirmed
Green Text = Fixed

- Underfoot UI no longer reports buffed hp/ac/mana etc. #mystats shows correct values.
    - Fixed in next reboot. Was an issue with handling the counter update after zoning/camping.
- Underfoot levitate broken.
    - Levitate always turns off after zoning/camping in UF. Appears to be initially working when casted though, but needs further review.
- I hear SoW is broken, but selos was working fine.
    - Tested while running on multiple clients, everything seems to be working properly but needs further review.
- Titanium Client: Buffs remain after clicking off when zoning/camping
    - Fixed in next reboot. Was an issue with packet adjustments over clients.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Salvador
Posts: 116

Re: 2012 December 12 bugs

Post#3 » Thu Dec 13, 2012 5:08 pm

I can say that my donor boots buff is definitely not working. I'm running normal speed even with the spell Travel of the wind on my buff bar. Also, Selo's works fine on me when I'm grouped with a bard
Salvador - Panthera
-- Member of --
<Pink Fuzzy Bunnies>

Freydis
Posts: 128

Re: 2012 December 12 bugs

Post#4 » Thu Dec 13, 2012 5:17 pm

Yes, levitate/soe on underfoot drop you on the ground in the same second that the spell lands on you. It enables you to jump and slide on ice as if the buff wasnt there at all.

Vaion
Posts: 3712

Re: 2012 December 12 bugs

Post#5 » Thu Dec 13, 2012 5:19 pm

Salvador wrote:I can say that my donor boots buff is definitely not working. I'm running normal speed even with the spell Travel of the wind on my buff bar. Also, Selo's works fine on me when I'm grouped with a bard


Does it work initially when you cast it?
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

rinze
Posts: 105

Re: 2012 December 12 bugs

Post#6 » Thu Dec 13, 2012 5:21 pm

Yes levitate works initially when you cast it then you drop to the ground. UF client

Vaion
Posts: 3712

Re: 2012 December 12 bugs

Post#7 » Thu Dec 13, 2012 5:23 pm

For the Sow report:

1) Does the speed increase initially when you cast the buff
2) Does it stop working after a few seconds?
3) Does it stop working after you zone/camp?
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Salvador
Posts: 116

Re: 2012 December 12 bugs

Post#8 » Thu Dec 13, 2012 5:28 pm

Vaion wrote:
Salvador wrote:I can say that my donor boots buff is definitely not working. I'm running normal speed even with the spell Travel of the wind on my buff bar. Also, Selo's works fine on me when I'm grouped with a bard


Does it work initially when you cast it?


Travel of the Wind (donor boots) and levitation (Ring of Toor) last for roughly 1-2 seconds then stop.
Salvador - Panthera
-- Member of --
<Pink Fuzzy Bunnies>

User avatar
mukkel
Posts: 236

Re: 2012 December 12 bugs

Post#9 » Thu Dec 13, 2012 6:18 pm

I was wondering why it felt like I was running so slow on the chars with my donor boots.. I figured it had always been like that and I was imagining it since I'd been away for a bit.

One thing:

Levitate doesn't work in some zones in UF (Nadox for example). Not sure if this is a server code thing or part of the zone data files.

/fitz

Gamen
Posts: 39

Re: 2012 December 12 bugs

Post#10 » Thu Dec 13, 2012 6:51 pm

Vaion wrote:For the Sow report:

1) Does the speed increase initially when you cast the buff
2) Does it stop working after a few seconds?
3) Does it stop working after you zone/camp?


In an attempt to avoid the levitate issue that I read about before logging in last night, I switched to Titanium. On Ti:

1. Speed does initially increase when any movement speed modification spell is casted (SoW, SoE, etc.)
2. I didn't notice any slow down
3. It doesn't stop working, though I noticed buffs that were removed (during testing, not just limited to movement speed modification buffs) prior to zoning, had come back upon spawning in the zone I teleported to. Now, here's the kicker. While remaining in one zone, I removed (via click, have yet to test canceling magic) the speed modification buff (in this case SoE), though it stays, it's not only until what appears to be the buff counter expiring does the buff effect go away; however, when attempting to cast a 'lesser' movement speed buff (eg. Jboots, lower level sow, etc.) it gives a will not hold message -- despite no other movement speed buff showing in the buff bar (much less ANY buff).

I haven't tried testing with UF as of yet, but can certainly do so.

Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest

cron