Reboot Issues

Tell your tales..
Vaion
Posts: 3712

Reboot Issues

Post#1 » Fri Dec 28, 2012 4:06 pm

Sorry everyone for the delay in the reboot process. We ran into a few unforeseen issues and had to revert all the code changes made. I am working on getting them fixed back up asap.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Reboot Issues

Post#2 » Fri Dec 28, 2012 6:09 pm

Found the issue and fixed it. These changes will be live with the next reboot whenever it happens.

Code:
o Added support to allow for some new worn effects.
o Divine Intervention spells will now start to try and save a player when they reach < 16% HP. They will still try to save you after death as well.
o Fixed a few issues with Unfailing Divinity where the partial heal would never heal.
o Fixed a calculation error with twin cast firing more than it should.
o Fixed an issue with twin cast not functioning properly as a focus effect.
o Fixed the attuneable augment issue.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Return to “Daily chat”

Who is online

Users browsing this forum: No registered users and 2 guests