Code: Select all
Holyshit1=/if (${Me.Combat} && ${Me.Endurance}>3000 && !${Me.Song[Hands of the Master Rk. I].ID}) /disc Hands of the Master Rk. I
Code: Select all
Sub Event_Chat(string ChatType,string ChatSender,string ChatText)
/if (${Select[${ChatText},WoA]}) {
/target ${ChatSender.Right[-2].Left[-1]}
/delay 1s
/call cast ${BuffSpell3} item 1s
}
/if (${Select[${ChatText},lion]}) {
/target ${ChatSender.Right[-2].Left[-1]}
/delay 1s
/call cast ${BuffSpell4} gem4 1s
}
/if (${Select[${ChatText},rez]}) {
/target ${ChatSender.Right[-2].Left[-1]}
/delay 1s
/corpse
/delay 1s
/call cast ${RezRod} item 1s
/tell ${ChatSender.Right[-2].Left[-1]} WAKE UP!, NO SLEEPING......Rez is INC!
}
/return
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downshit0=/if (${Spell[Form of Defense I].Stacks} && !${Me.Buff[Form of Defense I].ID} && !${Me.Moving}) /casting "Shroud of the Fallen Defender"|back
trongstad@gmail.com wrote:Quick question in regards to the holyshits.Code: Select all
downshit0=/if (${Spell[Form of Defense I].Stacks} && !${Me.Buff[Form of Defense I].ID} && !${Me.Moving}) /casting "Shroud of the Fallen Defender"|back
The above code would be away to check for a buff during downtime and reapply the buff. Does anyone know how to edit this to check a pet for a buff and then reapply the buff?
For instance with Burnout IV, i'd like my mage to continue to buff pet when it goes off.
Thanks
Code: Select all
downshit0=/if (${Me.SpellReady[Burnout IV]} && !${Me.PetBuff[Burnout IV]} && !${Me.Moving}) /casting "Burnout IV"
trongstad@gmail.com wrote:Norren,
I tried the following:Code: Select all
downshit0=/if (${Me.SpellReady[Burnout IV]} && !${Me.PetBuff[Burnout IV]} && !${Me.Moving}) /casting "Burnout IV"
The problem is my mage doesn't seem to actually check the pet for the buff and ends up chain casting burnout IV. Me.Petbuff doesn't seem to actually check my pet for the buff.
Have you tried this code and successfully gotten it to work?
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