Page 1 of 4
High End Guilds
Posted: Sat Jun 05, 2010 8:41 am
by Tyler
What items/effects/Spells/Monsters would you like for the zone after PoFear?
Im gathering ideas - please post feedback. No drama please or i will make sure your chars can't zone into the new zones

Also please keep in mind this is a suggestion thread - not a "will make it 100% into the new zone" thread.
Re: High End Guilds
Posted: Sat Jun 05, 2010 8:48 am
by Kuldiin
Plane of Hate in the same style as Fear?

Re: High End Guilds
Posted: Sat Jun 05, 2010 8:49 am
by Falcore
As a monk I would like to see another throwing star stat upgrade, as Pouch of the Chaos Lord in PoFire was a upgrade from Guk. I mean something in the range slot thats not a throwing star, blasphemy
#2 possible another item with Paci I can wear so I can cycle out my Tov pants from my carrying inventory.
Oh yeah and a instant click zone wide wipe insta-kill item, naturally dropping from trash

Re: High End Guilds
Posted: Sat Jun 05, 2010 8:50 am
by Tyler
Good ideas Falcore, especially the insta kill thingie

And no, the new zone is - Veeshans Peak!
It will be immense, believe me.
Re: High End Guilds
Posted: Sat Jun 05, 2010 8:59 am
by Kuldiin
Tyler wrote:Good ideas Falcore, especially the insta kill thingie

And no, the new zone is - Veeshans Peak!
It will be immense, believe me.
I hope it has a pain in the arse key quest to get in

Re: High End Guilds
Posted: Sat Jun 05, 2010 9:14 am
by Brontu
VP key quest can su... yeah. u know what i mean. but thats awesome, i loved VP, such a great zone.
Re: High End Guilds
Posted: Sat Jun 05, 2010 10:46 am
by Kuldiin
Good thing about VP key it felt like an achievment to complete.
Hell, make people have to go slaughter a few thousand iksars in Cabilis or something to get it done

Re: High End Guilds
Posted: Sat Jun 05, 2010 11:49 am
by Expletus
Is this T7 or this another T6 style zone?
Re: High End Guilds
Posted: Sat Jun 05, 2010 2:09 pm
by Tyler
T7
Re: High End Guilds
Posted: Sat Jun 05, 2010 6:49 pm
by Taladome
I loved vp on live so here goes no flaming.
I hope the zone would be instanced, and I hope the the key/quest to gain entrance isnt a huge bottleneck containing contested mobs.
I would love to see a hardcore raid zone, with depth and strats that require you to think and use all you have to bring stuff down. I do not mean mobs that DT every minute, immune to melee, or hit for insane amounts of damages but mobs that change while you are killing them. IE certain things happen at a certain % of the mobs health, not just additional add spawns but events that would require planning and preparation to successfully kill the target. I realize more scripting would be involved but its more exciting and satisfying killing these types of mobs. Part of the fun was figuring out the strat to each mob and after all the deaths doing so it really felt like an accomplishment.
Mobs can be slowable, stunnable, rootable, charmable, and still be a pain in the ass to kill, make use of the classes available rather than tank/heal/dps. On live raids we had tanks healers mezzers debuffers slowers kiters(yes kiters!) and even some wizards were required to spam spellshield to be able to kill some mobs.. I realize the numbers are alot smaller here but making more classes attractive(i know your already working on this and doing a good job) is really a must to get that big raid feel back.
Spells I was thinking about the new war disc which could be improved on for this new zone. A group defensive ability required to take down some bosses with insane rampages that would eat melee dps otherwise. Give this ability to a class that really needs attention like SKs or Pallies making them more desirable because they are required to take down such mobs, and loved because they make taking down other mobs easier. It wouldn't have to be as high as war defensive at 45% maybe 30% for the group and on a 10 minute timer, I dont think wars would complain about it and those classes value would go up instantly.
Taladome