Murgot's Class Armour quest drop rate

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Ydiss
Posts: 1193

Murgot's Class Armour quest drop rate

Post#1 » Sat Jan 16, 2010 7:28 pm

I love the new system for Murgot's armour quest, it's much better than what it used to be. However, the drop rate and/or randomness of the ornate materials is just way, way out of line with the rest of the quest.

By the time you've played enough to get both you and your bot's entire set of patterns you're about clearing the content and are in your mid-to-late 30s. This feels just right. You get these patterns at a nice pace and occasionally you'll have to seek one particular pattern for a little longer, but that's OK.

However, it's rare that you'll have nearly enough ornate materials to make all of the items at this time, particularly when you and your bot share armour types. This leads to a substantial bottle-neck in the quest.

I've done this quest several times now, having leveled up around 6-7 characters through this tier of content. I must say it's starting to get to me now, because I have to spend several hours slaughtering hundreds of green mobs (and that's no exaggeration) just to get that single ornate metal sheet to drop, when all I see is leather, chain and silk.

The ornates drop a bit too rarely and in too few numbers, in my estimation. My suggestion is that there should be a chance for more than one of the item should drop at once (up to a maximum of three, I'd say).

It's just not that fun, really, as it is. I've done it a few times, as I said, and it's starting to annoy me more than anything else. It's not a matter of challenge, because you trivialise the content long before you get enough ornate items; it's just a matter of investing a very long time beyond when you'd normally leave the area to farm green mobs (it's the only way to do it, because it's the fastest way).

Ideally, the last item we should be needing is the pattern itself, rather than those ornate materials; much like with the coins in Guk/COM/KC. I like how the chaotic quest is balanced; the item itself is the thing you seek, not the trashy stuff that drops off everything.

I'm leveling up my cleric with tank bot now and, to be fair, I'm dreading the farm-fest that I know is coming soon enough; I don't think I should be dreading it :) I enjoy it all, acquiring each item at a nice pace but then it hits a rut and it's just depressing to see pattern after pattern drop, all useless, when you just want an ornate to drop and then, when it does, it's got a 3/4 chance that you don't need it.

ChaosSlayer
Posts: 1693

Re: Murgot's Class Armour quest drop rate

Post#2 » Sun Jan 17, 2010 1:11 am

well it could looked over. But overall I like to note, that most of the time you do not share the armor type with your bot (cause in case you DO, you does becomes twice as hard to gather materials) AND all the materials are tradeable. So may want to ask other players if they have spare parts, or move then from 1 char to another if you playing more than one.
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SimpleMinded
Posts: 4

Re: Murgot's Class Armour quest drop rate

Post#3 » Sun Jan 17, 2010 2:23 am


Ydiss
Posts: 1193

Re: Murgot's Class Armour quest drop rate

Post#4 » Sun Jan 17, 2010 4:33 am

ChaosSlayer wrote:well it could looked over. But overall I like to note, that most of the time you do not share the armor type with your bot (cause in case you DO, you does becomes twice as hard to gather materials) AND all the materials are tradeable. So may want to ask other players if they have spare parts, or move then from 1 char to another if you playing more than one.
If they were tradeable, like the chaotic coins, you would not see me posting here about it :)

I just feel this was a small over-sight when the quest was designed; I'm just pointing out that the maths behind the items is a little off: the item that is most rare and generally always the last thing you obtain is the ornate materials. I don't enjoy that as much as how it is with other quests (the armour piece is the rare item, most difficult to find) and it's frustrating ploughing through dozens, if not hundreds, of trivialised mobs to get the materials you need for the last couple pieces you got (usually the legs and chest).

It's just the wrong way around; we should have plenty of ornate materials having spent 30+ levels in a region and the ultimate and finale fights we should be having in these areas should be against the four boss encounters, not hundreds of greens :)

ChaosSlayer
Posts: 1693

Re: Murgot's Class Armour quest drop rate

Post#5 » Sun Jan 17, 2010 5:42 am

fair enough =P
the materials were suppose to be tradeable by original intent, but I guess i did not check the drop flag on them.
They are tradeable now,and drop rate increased a bit. Also, the elementals, since they do not drop patterns, also have higher chance to drop materials. Paludal mobs also updated.
Changes should go in with next reset.
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Ydiss
Posts: 1193

Re: Murgot's Class Armour quest drop rate

Post#6 » Mon Jan 18, 2010 1:16 pm

ChaosSlayer wrote:fair enough =P
the materials were suppose to be tradeable by original intent, but I guess i did not check the drop flag on them.
They are tradeable now,and drop rate increased a bit. Also, the elementals, since they do not drop patterns, also have higher chance to drop materials. Paludal mobs also updated.
Changes should go in with next reset.

That's great, thanks. Should be a lot better for new players.

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