Pull limits
Posted: Wed Oct 01, 2014 4:19 pm
I'm not sure why this was implemented originally, maybe someone can share some light on this, but the aggro limit is still to this day the most annoying feature there is, to me at least.
Example : you're in Icewell keep getting Icy emblems . on your way back to your camp with a few mobs a couple repop on your path. You( the tank) get ported and best case scenario you were far enough from the group for the pack of mob to not attack them.
I was NOT in danger because of those tiny mobs ...
Any chance that could be disabled, say if you're 70 ? Or have the option to do so at least ?
I'm guessing people know what they can and cannot handle as a group or solo.
Example : you're in Icewell keep getting Icy emblems . on your way back to your camp with a few mobs a couple repop on your path. You( the tank) get ported and best case scenario you were far enough from the group for the pack of mob to not attack them.
I was NOT in danger because of those tiny mobs ...

Any chance that could be disabled, say if you're 70 ? Or have the option to do so at least ?
I'm guessing people know what they can and cannot handle as a group or solo.