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Change to agro?
Posted: Wed Jul 08, 2015 3:53 am
by benchi
I've noticed in multiple zones that agro has changed since the code change. Before when I would pull a single mob, anything I would pull would agro the mobs within its agro range but that's all. Now if I pull a mob, it pulls everything within it's agro range, and then the additional mobs also pull everything within their agro range.
This is normally pretty subtle, but especially on events such as the part of Fennin Ro's event where Javonn, etc spawn with their guards it's become considerably more difficult to split than it was a couple weeks ago. It's also pretty noticeable on the deathlings in VP, where pulling one ends up chain pulling every single deathling at the same time.
I think this might cause some problems with reaching the agro limit much faster than before too.
Re: Change to agro?
Posted: Wed Jul 08, 2015 4:44 am
by Vaion
Will take a look cause that should not be happening.
Re: Change to agro?
Posted: Wed Jul 08, 2015 6:53 am
by Superhoss
I've been experiencing the same. Haven't had this much trouble keeping agro in a long time. I assumed the Echo of Anger worn effect wasn't working right.
Re: Change to agro?
Posted: Wed Jul 08, 2015 1:13 pm
by Denizen
Could be cause of getting as many as all 3 named mermaids on me when in Kedge doing raid aura quest. This is particularly noticeable with Estrella: no matter where you choose to fight her, eventually other named mermaids adds and start spawning their adds. End results is a major headache.
Re: Change to agro?
Posted: Wed Jul 08, 2015 5:52 pm
by Drofmar
viewtopic.php?f=256&t=12458Was noted during beta testing as well.
Re: Change to agro?
Posted: Thu Jul 09, 2015 12:58 am
by Denizen
Cleared tunnels next to Zethurim. Engaged him and two caretakers added from tunnel beneath him...now that was new.
Guessing Z axis agro has changed.
Re: Change to agro?
Posted: Thu Jul 09, 2015 3:15 am
by Enrikk
Saw this in VP as well, and got booted from zone... now, the added curiosity is that though my puller/tank was gone from the zone, the rest of my group, tagging along behind, weren't. Same number of mobs in play.
AND, those that were left behind were suddenly invulnerable for a period of time. It eventually ended, and they died, but was curious why the one got sent, and not the rest, and why they were invulnerable for that period of time.
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Re: Change to agro?
Posted: Thu Jul 09, 2015 7:21 pm
by Vaion
Found one issue in the code where assist ranges were being doubled where they were not needed. Testing this now to see how it helps with chain aggro issues.
Re: Change to agro?
Posted: Thu Jul 09, 2015 7:47 pm
by Vaion
Figured out the issue. Zone maps are not loading properly. So its always returning true on line of sight checks for NPCs within aggro range.
Working on it

Re: Change to agro?
Posted: Thu Jul 09, 2015 8:49 pm
by Enrikk
Or,,, instead of all that HARD work, debugging the code, you COULD get rid of the max mob limit.
Sounds simple to me.. lol.