Adventure Tokens
Posted: Wed Feb 08, 2012 2:06 pm
I'm not generally a complainer, but I do think something should be done differently with the World Bosses, or more importantly, the adventure tokens. I have two problems with the way this is set up. Obviously everyone camps out the World Bosses because they want LDoN points, that leads to my first problem. Anyone who can kill the World Bosses doesn't need any of the crap they drop. My second problem is that I think the server has outgrown the Frequency they pop. I check them all right after the server comes back up in the morning and immediately there is someone at every spawn just waiting. And considering that most people have multiple accounts, there are probably only 3 or 4 people that are getting a shot at them. I have 2 solutions to this. One is to increase the points rewarded for LDoNs, no matter how you slice it, you are better off spending your day striking out with world bosses and possibly getting one of them then you are grinding LDoNs. So, I think that if you increase the LDoN reward of high risk missions to 250 points per mission, it might be equally attractive to try to grind them out then to chase around world bosses and most likely waste your day. The other solution I have would be to add a few world bosses or to put a few in instanced zones, if there were 3 or 4 of them that everyone could try each day that would eliminate the exclusivity and retain the exclusivity at the same time. I'm not sure what the best way to solve it is but it's definitely not working like this. The going price for a gold token is 50k, just 6 months ago it was 5k.