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The new normal zone teleporter errors =D

Posted: Fri Mar 16, 2012 9:03 pm
by Melkor
I'm a grammar Nazi, I apologize lol. But I found a few errors on the new normal zone teleporter that you may or may not care about!!!! <3

Ferrott is spelled wrong
Guk should say Upper Guk (just so people don't get confused)
City of Shar Vahl should have a space in Shar Vahl
Wall of Slaughter is missing
Abysmal sea is spelled wrong
Cabilis West is spelled wrong
Dagnor's Cauldron is spelled wrong
Warsliks Wood is spelled wrong



The following zones are missing apostrophes (this doesn't matter at all)
Grieg's End
Karnor's Castle
The Maiden's Eye
Siren's Grotto
Trakanon's Teeth
Velketor's Labyrinth
Solusek's Eye
Kurn's Tower

I should also add the one in the vale still has the old list

Thank you for your time

Re: The new normal zone teleporter errors =D

Posted: Fri Mar 16, 2012 9:48 pm
by Mikuz
Palladius wrote:I'm a grammar Nazi, I apologize lol. But I found a few errors on the new normal zone teleporter that you may or may not care about!!!! <3


Thanks! Sorry I'm like the keng ov inpoper gramher' :shock:

Appreciate the feedback and it will be corrected over the next few days. I was up all night when I decided to update the script so I wasn't at full throttle when writing it.

Palladius wrote:The following zones are missing apostrophes (this doesn't matter at all)


I removed the apostrophes because they were causing everything after them to show blank in the chat box.

Main focus is funcuality while displaying the Long_Names vs the old script that was only shortnames before. You should still be able to target and /say your location if you know the shortname. (Note: shortname list does not display anymore so you will have to reference them else where but if the zones available she should still reply to them correctly.

Palladius wrote:I should also add the one in the vale still has the old list

It should update once the server reboots or the zone is emptied.

Final note: The list is not 100% complete at this time. We still need to update the shortname list to match the new longname list and get an accurate list of available zones added or removed from the list.

Re: The new normal zone teleporter errors =D

Posted: Sat Mar 17, 2012 3:26 pm
by Melkor
It was a great idea, zone names like "qeytoqrg" and "qrg" just never made any sense to me

Re: The new normal zone teleporter errors =D

Posted: Sat Mar 17, 2012 3:28 pm
by ChaosSlayer
qrg - means Qeynos Ranger Guild - aka SureFall
qeytoqrg - means a zone on the way from Qeynos to Qeynos ranger Guild - aka Qeynos Hills
=)
their original coders were not much for naming :D

Re: The new normal zone teleporter errors =D

Posted: Sun Mar 18, 2012 6:53 pm
by Melkor
well I'll be damned...

Re: The new normal zone teleporter errors =D

Posted: Wed Mar 21, 2012 4:30 am
by antihero
Using the zone teleporter, I tried clicking Trakanons Teeth and got ported to Ak'Anon.

Re: The new normal zone teleporter errors =D

Posted: Wed Mar 21, 2012 5:07 am
by Grey
Kill enough gnomes and you get ported to Traks where you wanted to be.
Its a well known un-announced fact!

Re: The new normal zone teleporter errors =D

Posted: Wed Mar 21, 2012 8:07 am
by Mikuz
Thanks it should work fine after reboot or quest reload whichever comes first.

Re: The new normal zone teleporter errors =D

Posted: Wed Mar 21, 2012 11:29 am
by Zoen
Eh, while we're on errors, I stumbled across this while in Lower Guk:

Image

Think the clicky text and the speech are supposed to be swapped.