Custom Spells

Got some?
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drawnir
Posts: 31

Re: Custom Spells

Post#21 » Sat Sep 05, 2009 10:11 am

Yeah, Shin's right...selo's rhythm of speed was never affected by percussion. I remember this because I was particularly bitter about that spell on live.

You're my hero once again if you breathe life into this sad little song =)

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Tyler
Posts: 4365

Re: Custom Spells

Post#22 » Sat Sep 05, 2009 6:42 pm

Think 95% after reload. Maybe 90. Forgot ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Custom Spells

Post#23 » Sun Sep 06, 2009 6:01 pm

Finally got a wizard parse to use as a base for what to do with them.

Fight: AoW.

Comparing Wizard, Monk, Ranger and Warrior. Wizard had the bard 30% spell dmg boost song the whole fight, melee had panther + sham dmg buffs. The mob was HoS'd, Malos'd, and crippled.

Fight duration: six minutes

Wizard (1.5, mostly ToV geared, emp shield lure of ro clicky) parsed 1055 DPS, orbed

Monk (2.5, ST augs, emp weapon) parsed 1501 -- used innerflame disc + 2.0 click when available

Ranger (2.0, 1.5, ssra augs) parsed 1098 DPS

Warrior (2.5, ST augs, vulak 1hs) parsed 1108 DPS

The wizard orb'd once and was completely OOM by the end of the fight. She used her best nuke, Ether Flame. My concern is that wizards usually don't even use Ether Flame just because of the fact that it runs them OOM so quickly. Most wizards use their ancient nuke, so giving them a better dmg nuke that costs much more mana won't really help their cause.
Jeido, Founder of Evolution

Lola
Posts: 491

Re: Custom Spells

Post#24 » Sun Sep 06, 2009 7:20 pm

Wizard cobaye here :p

Fight on AoW, fully aware, alterning Ether and Emp shield clicky. Crit aa's, Bard' song and vampiric fire.

I had a very long discussion with Striat on that subject and we really have an issue having a real decent Wizard DPS.

1st: Mana cost (2min30 alterning Ether / Lure clicky) then oom Can Orb 1 but that mean that after 5min, you cannot do much more than clicky for the next 2.30 min.
In ST, Casters nuke will be useless - Most of warder's fight were 12-15 min before the UP.

2nd: ratio Dmg / casting time. We definitly need more Dmg per casting time.
Cant believe that I stick at 1055 Dps with aa's critic, a bard song and vampiric fire.
May I suggest at least to add more dmg on spells without adding much mana.

Ratio Dmg / Mana / casting needs to be reviewed imo.

3rd: We have really no use of concussion as we do not deal dmg.

I am sure we will find the right way to correct caster's power.

Loly

User avatar
Shin Noir
Posts: 380

Re: Custom Spells

Post#25 » Sun Sep 06, 2009 7:50 pm

Perhaps look into caster only focus gear that reduces mana usage even more, and some clickies to help prolong their mana regeneration for longer duration fights (such as a quick cast canni clickie)?

Also consider giving them a passive (or buff style) twincast ability to allow them to have a % chance to deal two nukes at one cast? There's a lot of AA's given to later Wizards to help them become some of the nastiest damage dealers... Pyromancy, etc..

Also remember you lack 2.0 (I don't know the focus effect, but it can be altered to make it worth while as you're hitting the point you should have your 2.0 done soon with what you're fighting), and then when you add in Sleeper's gear it should pump your mana pool even more to the point you hopefully can maintain a longer duration fight.

There's a lot of ways to tweak nukes without making them cheaper straight up. But of course after you factor the above and hit the point of being sleepers tier there should also be a spell to go in line with it all.

Did you use Kinsong (bard 1.5 clicky)? That should help you crit during the fight, too. I think it's 1 min duration 8% increased change to critical spell hit if it isn't broken.

Unsure what the bard 2.0 does either, but it may also help you out to gain the DPS.

I'm also curious about the AA points used on your wizzy compared to those melees, if those melees are decked out with AA points spent and wizzy isn't, it makes sense if they're dealing more DPS when balls to the wall.
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Jeido
Posts: 1265

Re: Custom Spells

Post#26 » Sun Sep 06, 2009 8:01 pm

Loly has all crit aa's he said, my monk/ranger also have all dps aa. I like the idea of giving casters more customized foci to help reduce the mana cost/cast time of specific spells though.
Jeido, Founder of Evolution

User avatar
Shin Noir
Posts: 380

Re: Custom Spells

Post#27 » Sun Sep 06, 2009 8:04 pm

Just glancing at what Jeido posted, and looking at Loly..

Monkz vs billaski vs Jeido vs Loly in those parses. (I'm guessing Jeido used his box army for this parse?)

Loly has 77 AA's. http://magelo.thehiddenforest.org/aas.php?char=Loly
Hasn't fully finished SCF mastery, missing Fury of Magic, AA Harvest, Ro's Flaming Familiar (to increase your fire dmg), Advanced Fury of Magic, Frenzied Devistation (This increases mana cost but makes you crit even more often), Quick Damage (lowers cast time by 10% on spells that are over 4 seconds)..

Ether Flame has a 8 second cast time (http://thehiddenforest.dyndns.org/spell.php?id=8043).

Monkz has 244 http://magelo.thehiddenforest.org/aas.php?char=Monkz
Billaski has 283 http://magelo.thehiddenforest.org/aas.php?char=Billaski
Jeido has 721 http://magelo.thehiddenforest.org/aas.php?char=Jeido

So, I don't think this parse is very fair in regards to comparing damage as Loly isn't finished with the capabilities of her class AA wise yet.

She has 12k mana, http://magelo.thehiddenforest.org/charac ... ?char=Loly
Jerant (Cleric) has 16k mana, http://magelo.thehiddenforest.org/charac ... har=Jerant

I don't know all the ToV pieces she has (clicking her profile I don't see any Frozen prefix stuff, so it may be NToV gear drops etc but she seems to best geared wizzy in guild).. But at this point I think if she got at least 244 AA's she may find herself parsing a little better, even with a minor tweak to wizards as she breaks the ST mold.
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Lola
Posts: 491

Re: Custom Spells

Post#28 » Sun Sep 06, 2009 8:30 pm

Yeah I agree on lack of aa's, but Mana will still be an issue...
Even with 4K mana more = 3 ether.

After 5min fight (2min 30 then 1 orb), you have no other choice than using your clickies and this will result in a poor DPS. And all of that using my best nuke, I can have no mana issue using only Ancient chaos but will do less damages...

When I will have 244 aa's, maybe I will be able to argue with critics.

Reducing casting time will not help me lol, I will be oom more often.
There are too few casters (all casters) on the servers, do not ask them to get 244 aa's in order to become a DPS.

PS: How do you want us casters to get ST gear if we are useless nearly 40% of the fight being oom. And I am nearly Full NToV (Even if you had 1K/2K mana, that would not change anything i.E 1 or 2 ETHER cast). I mean I would not claim an item from a raidboss where I sit 40% of the time :)

Tyler, If you do not want to add more DMg to spells, at least consider in a first time my request on Mana cost which is too high and makes us a shitty dps on Fights longer than 5-6 min, which is what we face actually in ST. (When we will be back there).

When I will have 244 aa'a, I will be more than to parse again and to cry a river on casters DPS. Till there, not sure we will have a lot of casters on the server seeing how melees + panther are better Dps with no mana issue.

Loly
Last edited by Lola on Sun Sep 06, 2009 8:35 pm, edited 1 time in total.

User avatar
Tyler
Posts: 4365

Re: Custom Spells

Post#29 » Sun Sep 06, 2009 8:34 pm

Yup, we are comparing full aa'd melee with un'aad (basically for this purpose) Wiz.

There is a new click in ST that will do 1200 dps for INT Casters only. Not counting crits, so more like 1500 dps.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Shin Noir
Posts: 380

Re: Custom Spells

Post#30 » Sun Sep 06, 2009 8:48 pm

Loly your post makes me want to replace my warrior with a wizard. :P
I kind of plan to add a DPS anyways, as raid can utilize more DPS than a lesser geared warrior.

and don't pass on gear because you feel your class sucks, you know that Tyler and everyone else wants wizards to be good DPS. They are a damage dealer class. But in order to fight for underpowered dmg we need to find common grounds to compare from, which means competitively gearing yourself as if you are a huge contributor to damage.

If after geared and AA'd you are lacking in DPS, you will definitely get a boost. It's only natural :)

And hearing Tyler say there will be clickie item that gives you 1500 DPS means you will likely burn to OOM and just start spam clicking this nuke after, meaning you are going to be really nasty DPS no matter size of mana pool!

That sounds sexy to me.
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