Cleric Spell: Desperate Renewal
Posted: Sat Apr 17, 2010 6:25 pm
Here is the stats on Desperate Renewal:
3.0 cast time (1.6 with spell time decrease)
1375 mana cost
4935 hps healed
30 sec recast time
Here is the stats on Ancient: Hallowed Light:
3.8 cast time (2.1 with spell time decrease)
775 mana cost
4980 hps healed
2 sec recast time
Now I know this spell is not used to be an everyday heal, but it has double the mana cost (which is understandable, seeming as how its a quick lifesaver), but with only a half a second difference it's hardly even a save. Plus, it doesn't even heal as much as Hallowed Light. I am not sure what admins plan on doing to this, if anything at all, but I suggest either increasing the hps healed quite a bit, or decrease the casting time a bit so we can make this spell worth the 30 sec recast time and the double mana cost. The one spell I am looking for is a quick lifesaver when a groupmate takes a flurry for 80% of his health and I cannot get to him in time. Typically its just "cross your fingers and hope DI works" type of fighting.
3.0 cast time (1.6 with spell time decrease)
1375 mana cost
4935 hps healed
30 sec recast time
Here is the stats on Ancient: Hallowed Light:
3.8 cast time (2.1 with spell time decrease)
775 mana cost
4980 hps healed
2 sec recast time
Now I know this spell is not used to be an everyday heal, but it has double the mana cost (which is understandable, seeming as how its a quick lifesaver), but with only a half a second difference it's hardly even a save. Plus, it doesn't even heal as much as Hallowed Light. I am not sure what admins plan on doing to this, if anything at all, but I suggest either increasing the hps healed quite a bit, or decrease the casting time a bit so we can make this spell worth the 30 sec recast time and the double mana cost. The one spell I am looking for is a quick lifesaver when a groupmate takes a flurry for 80% of his health and I cannot get to him in time. Typically its just "cross your fingers and hope DI works" type of fighting.