Now that peterigz has destroyed the ultra rare and elusive lag monster of THF (for those of you who missed it, the introduction of Rof2 didn't play nicely with one of our lib files, causing a lot of lag for many players) and we've reverted most combat changes to how it used to be on THF prior to the migration, we feel happy that it's time to get our focus back on releasing the new T9 content that's been in development for over a year.
We spent some time testing the final stages of the content this week and have uncovered a short list of issues that need to be addressed and we aim to get that done over the next week or so. In the meanwhile, we'll keep fixing the issues you're reporting as we can.
Those two major issues were huge bottlenecks to our development but now they're gone we're freed up to get the good stuff finished!
We want the new content to ship live with the fewest issues possible so there will be an additional short delay while we resolve that final list. We're down to the last few days now and are really excited to share the new content with you.
For those of you who aren't at T9 yet, this update will include some stuff for you as well but even if it doesn't, we have a clear road map planned out for lots of exciting new and enhanced content from level 1 to T9 (and then beyond!).
For more details on the upcoming T9 content and our ongoing road map you can read the last update post here (ignore the stuff about rof2 though, of course... That's already happened ).
Thanks for your patience!