Changes to the back-flagging and progression system

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Lillu
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Changes to the back-flagging and progression system

Post#1 » Wed Mar 22, 2023 3:31 pm

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Server maintenance, there will be a few minutes of downtime for the game server and web services. - Done

This patch introduce a large number of changes, some of them are big one too. More than 30 scripts, numerous items were edited/created. Please read the patch notes carefully and report any issues you might encounter (hopefully none!).

Changelog.
- Fixed a rare but rather severe Godly point bug.
- Dark Ice breastplates (Tier 9) are now all clickable from inventory (had to equip before).

Changes to the token/progression system.
- Call of the Hero and Summon Corpse spells are now castable in the Ssraeshza Temple. Ring of the Shissar (Trier 1) is still required for the normal teleporter to the Emperor's chamber as well as for the Ring of the Shissar achievement.
- Increased drop rate for the 'Key to Sleepers Tomb' quest to 6 talismans per kill (from 3) of the traitor dragons.
- Jaled Key (opens the door to finish the 'Key to Sleepers Tomb' quest) now has a 100% drop chance.
- Increased drop rate for the 'Access to Xegony Island' quest to 6 essences per kill (from 3) of the Mystical Essences
- Flag tokens now only back-flag players to the actual zone they came from.
- Vex Thal requires character Tier 7 to be able to enter (still can do the access quest anytime).
- Flag token drop chance now equally 35% from Token Bosses.
- Flag tokens will sellable back to merchants at a considerably lower price (this change is pending).
- Changed Flag tokens inventory look (icon) to be more in line with each other.
- Flag tokens got a bit more distinguished naming scheme. New names are Corrupted Token of Vulak, Corrupted Token of Xeru, etc.
- Merchant faction/charisma price modifiers are turned off worldwide (prices set on items should show up exactly the same on merchants). This change does not affect the merchants buy back price modifier.
- Map of Dreadspire Keep now drops off Vistrinda with and increased drop chance of 35% (was 25% chance to drop from The Chaos event).
- The spirited merchant will offer one token for sale for the zone where he spawns.
- Token prices off a spirited merchant are as follows:
Corrupted Token of Vulak (Temple of Veeshan) - 10,000p
Corrupted Token of Klun (Stillmoon Temple) - 10,000p
Corrupted Token of Kerafyrm (Sleeper's Tomb) - 15,000p
Corrupted Token of Xegony (Plane of Air) - 25,000p
Corrupted Token of Veeshan (Veeshan's Peak) 30.000p
Corrupted Token of Xeru (DSK1-2) - 50,000p
Corrupted Token of Honor (Halls of Honor) - 70,000p
Corrupted Token of Nadox (Crypt of Nadox) - 70,000p
Corrupted Token of Khasva (DSK3) - 80,000p
Corrupted Token of Vex Thal (Vex Thal) - 80,000p
Corrupted Token of Deepscar - (can't be obtained yet)

To be more transparent about item chances (from consuming a token), here are the %s.
- Common items has a 100% chance unless you own them all for that specific zone.
- Generic items (distillers, AA potions, etc) has a tier based chance (e.g. Tier 8 Token has 8% chance, while a Tier 3 Token has 3% chance to grant a generic item).
- Rare items (zone specific rare loot) has a 5% chance from all tokens.
- Artifact items (holiday augs, etc) has a 2% chance from all tokens.

Final thoughts.
- The above changes still can be tweaked and will be extended. Please give us feedback in this thread.
- Implementing back-flagging for the Foresight of Farseer storyline should be next, we are also open to suggestions here to find a good balance.
- Important: For now, until the new tokens are updated (next on the list), consuming Corrupted Token of Veeshan will grant Tier 5 while consuming Corrupted Token of Honor and Nadox will grant tier 7 rare and common loot. The Artifact and generic loot are the same as on other tokens so if you aren't bothered with gear, can consume them safely.
- Nadox access still required Halls of Honor access.
- Token of Honor will flag for Halls of Honor access but won't flag for the Chaos event.

- The THF team

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