Nov, 18th
Posted: Wed Nov 17, 2010 7:03 pm

First of all, the new Alla clone is almost ready for release, please bear with us for a few more days. <3
Changelog
o ZONE: Ssra Temple - This zone now has 'real' pathing, please test and comment on any problems you find
o ZONE: Ssra Temple: The Shissar Magister spawn chance increased
o ZONE: Ssra Temple: Emperor SSraeshza's room has been changed. Guards now have a 2 minute respawn, increased aggro range, are now open to all forms of CC except for fear and max hit has been reduced.
o ZONE: Ssra Temple: Bosses are now 8 hour respawns, with the exception of Emp who remains 12 hours
o ZONE: Ssra Temple: Got a facelift. Lots of missing spawns, broken roamers and misplaced/faced mobs fixed
o ZONE: Temple of Veeshan: This zone now has 'real' pathing, please test and comment on any problems you find
o ZONE: Temple of Veeshan: Dozekar the Cursed is now a 12 hour spawn
o ZONE: Temple of Veeshan: East ToV Mini bosses will now have a 6 hour respawn
o ZONE: Temple of Veeshan: East ToV Mini bosses will now drop 1 guaranteed rune, and one random non-poison rune (Casalen will still be full random with chance of poison runes)
o ZONE: Temple of Veeshan: Vulak is now immobile, his guards have been beefed up and his spawn time was reduced to 24 hours
o ZONE: Temple of Veeshan: More roaming paths and general placement fixes/cosmetics
o ZONE: Temple of Veeshan: Glowing Drake Orb drop rate increased slightly
o ZONE: Temple of Veeshan: East ToV should feel more alive, spawns removed from doors/walls and lots of roaming paths created
o ZONE: Temple of Veeshan: Drake parts now have a chance to drop in east wing
o Progression is pretty much pointless with the current status of tokens circulating the server. Emp, 4 ST key dragons, Fennin are not sought after for progression anymore when you can just wait for someone to get or sell you a token. This was not our intention by all means so we decided to lower the drop rates to 50%.
o QUEST: ST key Dragons will now have a 12 hour respawn (was 24h), but will remain just as challenging. The difficulty should come from gearing up and killing the bosses instead of trying to find them. Klandicar particularly is a major gear check, he is much easier if you have the ability to resist his spells.
o ITEM: Engraved Bronzewood Fighting Staff now useful by many more classes
o NPC: Lilly (charm quest npc) is out of service for 1-2 more days, her script gets a full rewrite. Edit: She's back in action.
These changes should be the last major changes. These were done to make normal progression a feasible and challenging option. More pathing fixes will come however, the plan is to have all custom zones finished soon.
Enjoy your stay,
The THF team