Frostcrypt

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peterigz
Posts: 594

Re: Frostcrypt

Post#11 » Sat Dec 26, 2020 3:38 pm

I'll check that hand in, sounds like a bug.

Update: Should work now, thanks for reporting.

rmm10
Posts: 357

Re: Frostcrypt

Post#12 » Sat Dec 26, 2020 10:33 pm

Can you guys fix the position of the spawn point that Fergarin uses? Its behind a door that does not open. It makes it so that when he dies, a player might not be able to loot the corpse.

The door itself is not an openable door. No door message pops up so I assume the door is just a graphic, or its broken. Either way, please fix.

peterigz
Posts: 594

Re: Frostcrypt

Post#13 » Sat Dec 26, 2020 11:28 pm

You have to get to him from the other side of the door, anyone that's kill the Fat Lakeskater will now how to get there :)

Edit: I just moved him a bit away from the door, I guess you might mean that he was falling back through the door when dying.

rmm10
Posts: 357

Re: Frostcrypt

Post#14 » Sun Dec 27, 2020 11:06 am

I think the other side of the door is the mountain. But I will check.

rmm10
Posts: 357

Re: Frostcrypt

Post#15 » Sat Jan 02, 2021 6:21 am

I did not know that there was an entire second tunnel attached to the Fat Lakeskater room that is not found on the map. So yeah, I see that now. And thanks for moving him.

Its sometimes difficult to use a 2 dimensional map in a 3 dimensional environment. 8-)

lpdfan
Posts: 100

Re: Frostcrypt

Post#16 » Sun Jan 03, 2021 2:03 pm

Just got through flagging my son for the bosses and killing the three bosses in the t6 instance of Frostcrypt and wanted to provide some feedback. His group is roughly t6 equipped with a couple of donor pieces on his tank and a donor pet. I brought my tank and zerker in his group as insurance of success, but largely allowed him to take the reins. It took us roughly half a day to complete the zone once (meaning from the time we stepped in till the time we killed the third boss). I have also completed the t9 instance.

The individual trash mobs seem appropriate t6 level. My issue comes with the mechanic whereby unmezzed mobs build the strength and durability of each other. This is a cool mechanic and with my higher tier group in t9, it provides danger without heavily punishing every little slip-up. I can't say the same for the t6 instance being challenged by t6 toons. When the mezzing isn't spot-on or when it is resisted or buggy, wipes happen constantly. And for a non-coh zone, this is a huge punish. Maybe the force multiplier can/should be toned down a bit in the t6? Either way, groups that don't have an uber tank need to make sure they have multiple toons with the mez stick.

As for the loot, the ancient level ornaments and the stone level crafted augs are fantastic for t6 toons. And the drop rate is spot-on in my opinion. I would highly recommend farming these for any mid-tiered group.
The boss loot, however, was super disappointing. After a half-day grind, we killed all three bosses and received a total of one t6 pants - the ancient ice warlock's greaves. The other two bosses dropped an ancient ornament and a token - the same loot dropped by the trash. Maybe this should be looked into.

Frostcrypt is a shockingly cool zone for a holiday event. I'm so impressed by the work done by the devs on this. Thank you for the experience.

peterigz
Posts: 594

Re: Frostcrypt

Post#17 » Sun Jan 03, 2021 9:19 pm

Thanks for the feedback :)

I've scaled back the damage in tier 3 and 6 now so it should be more managable. As for the loot tables, the bosses should drop 2 armour pieces (no part of the aug quest as they are tier 9 only). I just did a hotfix just incase and I killed all 3 bosses and they did drop pieces as they should (the table includes the augs as well just to waterdown the chances a little bit. Not sure why they weren't dropping but try again if you get a chance and let me know if they do now.

lpdfan
Posts: 100

Re: Frostcrypt

Post#18 » Mon Jan 04, 2021 2:07 am

Yep, they drop loot now. Great loot for t6. Thanks!

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