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Where to fight CT?

Posted: Sun Feb 02, 2014 7:53 am
by cbarrett
Wow I'm struggling with this one bad. My healers can reach me but my casters pets wont attack, dont know if it is out of range or not.

Is this where you are supposed to hide?

ct.jpg
ct.jpg (302.91 KiB) Viewed 1064 times

Re: Where to fight CT?

Posted: Sun Feb 02, 2014 11:36 am
by 825th_tomcat
Yeah that's right. However, you need to run your pet classes into range first to make the pets attack, then run them back. Try and time the running of mages straight after he AoE's.

Do you use a healing macro or do you heal yourself manually? If you do it manually be mindful of your hp when running mages... I fell into that trap where CT dispelled DI and I wasn't watching HP but instead running mages in :)

Try and make DI one of your last buffs and have insta click or short buffs at the top so you don't lose decent buffs.

Edit: With your gear you should be ok tanking actually. Can't remember if CT's dispell hits defensive or not but I can't imagine you having issues with that side.

Re: Where to fight CT?

Posted: Sun Feb 02, 2014 6:38 pm
by Dreos
I always parked people by the hourglass. With their back to the hourglass they shouldn't get punted (sometimes still do though).

Re: Where to fight CT?

Posted: Sun Feb 02, 2014 6:43 pm
by 825th_tomcat
Tree blocked it completely for me ;)

Re: Where to fight CT?

Posted: Sun Feb 02, 2014 7:22 pm
by Grey
Can use the little ring thingy whatever it would be called that is right next to him.
You can get stuck into it and not be moved without coth.
Also great spot to use wizards to nuke from.

Re: Where to fight CT?

Posted: Sun Feb 02, 2014 8:22 pm
by cbarrett
Do you use a healing macro or do you heal yourself manually?

I do use healing macros, this is the first fight I've had where they completely failed, I ended up trying to switch over to my healers and cast their heals, and getting owned. The range was fine, the macros just stopped working. I should have plenty of healing (2 clerics and a shaman), if I could just get into position.

*edited out whining*

Re: Where to fight CT?

Posted: Sun Feb 02, 2014 9:07 pm
by Rude
Yup, behind the tree should work. If for some reason you cant get your heals to land from there you can move them up to that debris between CT and that tree (like Grey said). Shrink em and run em up under it, will block the knockback and you'll be very close to tank so when he gets a small knockback (levi mitigating it of course...) then there's no doubt you'll be close enough to heal/etc. I run all my guys up into that debris just for the sake of being *right there* by him, though tank needs to be able to take a few hits for the downtime it takes to run from tree to debris. Luckily CT himself doesn't hit terribly hard.

Keep in mind, sometimes less is more. Use only the toons you're going to need in order to kill him. Tank, pet class, healer. Don't go overboard trying to bring the house on him. As long as tank can stay alive, CT will eventually die.

Re: Where to fight CT?

Posted: Sun Feb 02, 2014 11:28 pm
by Grey
Well you shouldn't have healing issues. Behind the hour glass is in range of single target heals for all healing classes and most knockbacks put the tank into range of group heal.
Tree is only nice if you are like I am and wedge the caster into the tree and use a group heal to just keep them alive and nuking. I'm more partial to the ring thing on the ground right next to him though. Once I figured that out I stopped using the other areas except for ranger tower.

Re: Where to fight CT?

Posted: Mon Feb 03, 2014 5:42 pm
by Noren
The dispel that CT does only removes two or three buffs per cast, so replenishing junk buffs is also a viable strat. So long as lev is safe from dispel you can do this fight however you want.

Re: Where to fight CT?

Posted: Mon Feb 03, 2014 6:08 pm
by Grey
Noren wrote:The dispel that CT does only removes two or three buffs per cast, so replenishing junk buffs is also a viable strat. So long as lev is safe from dispel you can do this fight however you want.

Man almost forgot about that aspect of it. Instant cast junk buffs ftw, or at least anything with cast time under 1s.