DPS Rotations [All Classes] What do you do?
Posted: Tue Jun 11, 2013 12:31 am
That recent wizard parse thread reminded me that this was a topic that I meant to bring up. We all have our own way of playing our favorite classes, and I'm curious about what yours is. Some DPS rotations I have tested thoroughly, others not so much, but the following is what I do.
Overall Theme:
I prioritized the actions from 1 to n, with 1 being of highest importance. If something is a duration attack like a dot or debuff, I prioritize that it is active before I move on to something lower on the list. I'm purposely ignoring duration disciplines and item clickies (with the exception of epic 2.0) since they're not as ubiquitous as the spells alone.
[Bard]
1) Slayer's Destiny & War March
2) Auto attack
3) Any available disc
*nothing else*
Why? Slayers for haste & spell dmg, War March for + ATTK.
[Beastlord]
1) Pet alive and buffed
2) Maintain Growl Buff
3) Auto attack
4) Any available disc
Why? The pet is steady, unresistable dps that is mana-independent. Bst melee, while lacking double attack, can be quite formidable with proper self-buffs.
[Berserker]
1) Auto attack
2) Frenzy
3) Enraged Volley
4) Any available disc
Why? They're pretty simple - not much else to do!
[Enchanter]
1) Wrath of the Phantasmist IV
2) Epic 2.0 Debuff
3) Euphoric Spasm
4) Overbearing Power
5) Visions of Power
6) Entwining Thoughts
Why? The first two are unresistable and invaluable on high-resist mobs. 3 and 4 are tremendously helpful to all DPS classes. 5 and 6 are my max dps fillers.
[Mage]
1) Pet alive and buffed
2) Torrent of Malsoin
3) Bolt of Flaming Stone
4) Summon: Ornament of Fire
Why? The pet is steady, unresistable dps that is mana-independent. 2, the debuff increases the dps of all caster DPS in the raid, along with the chance of a short-duration spell vulnerability. 3, so long as the fight is longer than 4 seconds, this still reigns as king and higher than any combination of mage nukes that I've tried thus far. 4, if there is a full group to summon boomsticks for, they can be very devastating.
[Necromancer]
1) Pet alive and buffed
2) Scent of Mastery
3) Desolate Pyre
4) Cobra Venom
5) Curse of Undeath
6) Chaotic Funeral
6.5) Lure of Fiery Death if debuff slots permit
7) Cry for Blood (until Blood Power procs)
8) Grasp of the Reaper
Why? The pet is steady, unresistable dps that is mana-independent. 2, the unresistable debuff increases the dps of all caster DPS in the raid. 3-6.5 are ordered by DPS. Rearrange if you are missing a focus effect for any particular one. 7, boosts 3-6.5 and does decent direct dmg even when it fails to proc. 8, casts faster than 7 and heals group.
[Rogue]
1) Backstab
2) Assassin's Chaos
3) Any available disc
Why? 1 is the big money maker. 2 is a modest addition to dps, and 3 of course aids the white damage nicely with some procs.
[Wizard]
1) Sorcerer's Veil
2) Chaotic Detonation
3) Gelid Strike
4) Flame Blaze
5) Storm Strike
6) If all else is on cooldown: Tactical Fire/Ether Flame (unless you have enough clickies that this is never needed)
Why? 1, I find it best to buff myself while resist debuffs are going in and hold off on dps for a moment. 2, has an awesome resist check and a nice slow cast to allow the tank to build up some hate. 3, if this procs the slow cast debuff, I want it wearing off asap before I start casting slow nukes again. 4 - 5 high DPS fillers between slow nukes. 6, is a last resort. I prefer to never use it if I have clickies to keep me busy.
What sorts of dps rotations do you folks use out there? I'm sure there's room for improvement in mine.
Overall Theme:
I prioritized the actions from 1 to n, with 1 being of highest importance. If something is a duration attack like a dot or debuff, I prioritize that it is active before I move on to something lower on the list. I'm purposely ignoring duration disciplines and item clickies (with the exception of epic 2.0) since they're not as ubiquitous as the spells alone.
[Bard]
1) Slayer's Destiny & War March
2) Auto attack
3) Any available disc
*nothing else*
Why? Slayers for haste & spell dmg, War March for + ATTK.
[Beastlord]
1) Pet alive and buffed
2) Maintain Growl Buff
3) Auto attack
4) Any available disc
Why? The pet is steady, unresistable dps that is mana-independent. Bst melee, while lacking double attack, can be quite formidable with proper self-buffs.
[Berserker]
1) Auto attack
2) Frenzy
3) Enraged Volley
4) Any available disc
Why? They're pretty simple - not much else to do!
[Enchanter]
1) Wrath of the Phantasmist IV
2) Epic 2.0 Debuff
3) Euphoric Spasm
4) Overbearing Power
5) Visions of Power
6) Entwining Thoughts
Why? The first two are unresistable and invaluable on high-resist mobs. 3 and 4 are tremendously helpful to all DPS classes. 5 and 6 are my max dps fillers.
[Mage]
1) Pet alive and buffed
2) Torrent of Malsoin
3) Bolt of Flaming Stone
4) Summon: Ornament of Fire
Why? The pet is steady, unresistable dps that is mana-independent. 2, the debuff increases the dps of all caster DPS in the raid, along with the chance of a short-duration spell vulnerability. 3, so long as the fight is longer than 4 seconds, this still reigns as king and higher than any combination of mage nukes that I've tried thus far. 4, if there is a full group to summon boomsticks for, they can be very devastating.
[Necromancer]
1) Pet alive and buffed
2) Scent of Mastery
3) Desolate Pyre
4) Cobra Venom
5) Curse of Undeath
6) Chaotic Funeral
6.5) Lure of Fiery Death if debuff slots permit
7) Cry for Blood (until Blood Power procs)
8) Grasp of the Reaper
Why? The pet is steady, unresistable dps that is mana-independent. 2, the unresistable debuff increases the dps of all caster DPS in the raid. 3-6.5 are ordered by DPS. Rearrange if you are missing a focus effect for any particular one. 7, boosts 3-6.5 and does decent direct dmg even when it fails to proc. 8, casts faster than 7 and heals group.
[Rogue]
1) Backstab
2) Assassin's Chaos
3) Any available disc
Why? 1 is the big money maker. 2 is a modest addition to dps, and 3 of course aids the white damage nicely with some procs.
[Wizard]
1) Sorcerer's Veil
2) Chaotic Detonation
3) Gelid Strike
4) Flame Blaze
5) Storm Strike
6) If all else is on cooldown: Tactical Fire/Ether Flame (unless you have enough clickies that this is never needed)
Why? 1, I find it best to buff myself while resist debuffs are going in and hold off on dps for a moment. 2, has an awesome resist check and a nice slow cast to allow the tank to build up some hate. 3, if this procs the slow cast debuff, I want it wearing off asap before I start casting slow nukes again. 4 - 5 high DPS fillers between slow nukes. 6, is a last resort. I prefer to never use it if I have clickies to keep me busy.
What sorts of dps rotations do you folks use out there? I'm sure there's room for improvement in mine.