DPS Vision

Explanations please - no flames
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Shin Noir
Posts: 380

DPS Vision

Post#1 » Wed Jan 29, 2014 7:46 pm

I'm going to write a vision. If GM's want to chime in, or anyone, of what their vision is, or modify mine via suggestions, go for it. I know it isn't this cut and dry to understand dps, but it at least gives me a general idea. I base it on the Warrior being 100% or the 1:1 scale

If you have a suggestion, use the same formula to propose the %'s, don't just say "I think they're wrong". I KNOW they're wrong. The goal is to make them closer to right. :)

What they currently are
Cleric 50%
Druid 50%
Shaman 65%*
Paladin 75%
Shadow Knight 75%
Bard 80%
Warrior 100%
Enchanter 105%*
Beastlord 115%*
Ranger 120%
Wizard 120%
Necro 120%*
Mage 125%*
Monk 130%
Berserker 140%
Rogue 150%

What they should be
Cleric 50%
Druid 50%
Shaman 65%*
Paladin 75%
Shadow Knight 75%
Bard 80%
Warrior 100%
Enchanter 105%*
Beastlord 115%*
Ranger 120%
Wizard 120%
Necro 120%*
Mage 125%*
Monk 130%
Berserker 140%
Rogue 150%

*This implies the class has a pet, and the pet's DPS is included in parse
Last edited by Shin Noir on Thu Jan 30, 2014 3:07 am, edited 2 times in total.
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825th_tomcat
Posts: 369

Re: DPS Vision

Post#2 » Wed Jan 29, 2014 9:44 pm

Is this how you'd like to see those classes in the future? Or how you feel they are at the moment?
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jkwon84
Posts: 58

Re: DPS Vision

Post#3 » Wed Jan 29, 2014 10:14 pm

I think this is a list of what he thinks dps should be.

I don't agree with the %s, and think classes need to be seperated by a larger amount. I think this list would generally marginalize Dps/caster classes. 15%-50% more dps than a warrior is not much.
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Dreos
Posts: 489

Re: DPS Vision

Post#4 » Thu Jan 30, 2014 12:51 am

jkwon84 wrote:I don't agree with the %s, and think classes need to be seperated by a larger amount. I think this list would generally marginalize Dps/caster classes. 15%-50% more dps than a warrior is not much.


Agreed. I think the percentages of DPS should be much higher. I also think wizards should be much higher on the list as they have very little role other than dps whereas some of the classes (necro, mage, monk, etc) have other abilities (coth, group lifetap, fd, pets, etc) while wizards have only nuking, and are much more sqwishy than the melee.

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Grey
Posts: 1101

Re: DPS Vision

Post#5 » Thu Jan 30, 2014 1:26 am

Depending on the gear used, some of those classes you listed below the warrior would be above the warrior.

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Shin Noir
Posts: 380

Re: DPS Vision

Post#6 » Thu Jan 30, 2014 3:05 am

Going to split the numbers to "How they are" and "What they should be".

If possible, give me a new example of what you think the %'s are, than saying "I don't like the numbers". I know the numbers are inaccurate, but that's what I was hoping to hear, like how much % is a rogue vs a warrior? Right now it's 150%.. should it 210%? 500%? :P

I started it with those numbers to see how people wanted them.
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Lillu
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Re: DPS Vision

Post#7 » Thu Jan 30, 2014 3:19 am

So why does Firenze always complain about monk dps? :lol:

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Shin Noir
Posts: 380

Re: DPS Vision

Post#8 » Thu Jan 30, 2014 3:42 am

I think the only vision I really hope is obtained, is that DPS-defined melee classes maintain a definitive edge over pet classes. (ESPECIALLY when it's pet exclusively fighting)
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Warlgor
Posts: 231

Re: DPS Vision

Post#9 » Thu Jan 30, 2014 5:42 am

In my (totally unbiased!) opinion, the class order should be a little different for the top spots, % gap aside. Here's my list for the top five and the rationale behind it.

how it should be (from highest to lowest)
1. wizard - wizards have absolutely no solo-ability. Even when they were the top DPS, which seems like ages ago, they could not solo like melee classes could. They have no functionality beyond being a pure DPS class. the less functionality a class has in other areas, the better their DPS should be.

2. berserker - like the wizards, berserkers have less functionality than rogues and monks. Rogues get their stealth AA, monks get FD and block and mend. While the melee class dps should be closer, berserkers should edge out the others slightly.

3. Rogue - again, slightly more functionality than berserkers and wizards.

4. Monk - slightly better at tanking than the other melee classes, with block and mend, and if the AC calculations from live apply here (which I'm not sure about), they get more of a bonus from AC than chain classes do, even though they're a leather class.

5. Mage/necro - insert your reason here, but they currently have pets available that can power them through tiers unlike any other class.

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Shin Noir
Posts: 380

Re: DPS Vision

Post#10 » Thu Jan 30, 2014 6:00 am

I wanted to talk to Warlgor a bit about his unbiased categorization, and sent it to a tell, since it wasn't really applicable to this thread in particular.

Thank you for the information though, Warlgor, I'm trying to think of how to quantify your thoughts into percentages.

Edit:
My *guess* of Warlgor's breakdown
Cleric 50%
Druid 50%
Shaman 65%*
Paladin 75%
Shadow Knight 75%
Bard 80%
Warrior 100%
Enchanter 120%*
Beastlord 160%*
Ranger 170%
Necro 170%*
Mage 180%*
Monk 200%
Rogue 225%
Berserker 250%
Wizard 300%


Edit2: Soon, I'm hoping to quantify something with my group in an attempt to see raw DPS of each class in a percentage based on level 70.
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