DPS Vision

Explanations please - no flames
Noren
Posts: 1053

Re: DPS Vision

Post#11 » Thu Jan 30, 2014 8:03 am

I'd strive for DPS categories, and parity between classes in each category. We can nitpick about how X amount of utility should see Y reduction in DPS, but that qualitative stuff... this is a simpler solution where an edge over another class in that category will be whether their utility (sneaking) is better than feigning instead of hard numbers.



Fine notes:

Pure melee classes need reliable, scalable abilities. Berserkers have Frenzy which scales with weapon dmg. Rogues have backstab that scales with backstab dmg on primary weapon. Monks have flying kick, which is laughably bad (but I only played a monk until T6, so correct me if I'm mistaken, please).

2h weapons should be viable again for non-berserkers.

Pet classes should probably see some shift from pet dmg to player damage (this would appease the pet haters out there too!).

Necro dots are awful. Also they are too numerous. Since EQEmu servers support limited debuff slots on bosses (which our raids fill in a matter of seconds), I'd like to see fewer dots (perhaps two) that are much more potent than the current selection or some poison nukes that are much stronger than lifetap w/o the heal component.

Beastlords could use some offensive spell updates. Perhaps an unresistable 10% slow and a freezie nuke?

I'd like to see +Spell Damage and +Heal Amount used more liberally. The current cap (Underfoot) that I see is 10k and items are getting all chintzy with their +35 Heal Amount. The difference between a 30,000 and a 30,035 heal/nuke isn't very noticeable! I'd like to see these adjusted by at least a factor of 10.

The same can be said with +Backstab, +Frenzy, +Flying Kick damages. The addition of +60 backstab on a backstab that was already in excess of say... 1 million damage is a wee bit ineffectual. Again, a factor of 10 or more seems reasonable. +600 to a frenzy swing is pretty decent.

Can of worms officially opened!

Firenze
Posts: 886

Re: DPS Vision

Post#12 » Thu Jan 30, 2014 10:24 am

so I will speak of only what I know

Monks have flying kick, which is laughably bad (but I only played a monk until T6, so correct me if I'm mistaken, please).


I agree with that , even tho the new flying kick gets great but you need the donor bp. and compared with rogue/zerker with donor bp , it's bad.


Zerker and rogue are supposed to do more dps then monk because monks get mend and FD.
That is half true because of the donors item. Take a zerker or a rogue with FD earring and you're set.
I won't argue on the pulling ability of monk, since pulling isn't requiered at all on this server, and on the rare case pulling is needed , the bard will be the perfect class for it.

I'm happy with my current monk dps , but in my opinion , the way the server is made , monks should be almost on par with rogue and zerker , since we have the exact same role on raids/groups. no more no less.


Shm/druid : back when I was playing on live, druid and shm could actually deal some dmg.
Giving SHMs some dots couldn't hurt
On live I played a druid from kunark to Quarm. and I remember beeing able to deal some cool dmg rotating nukes and dots, actually back in velious the druids dots were deadly ( winged death ftw in pvp :p )

so giving a big dot to those class wouldn't be game breaking, and would give a little fun to people trying to solo play those class and not be relayed to "Buff/debuff/heal/wait"


Bards : Bards are fine the way they are , really no need to change anything this class is perfect , one of the most balanced in my eyes.


Wizards : as warlgor said, wizard should be on the top of the dps pyramid. they get nothing but dps. they can't solo anything, their portals are useless and they give 0 boost to the group/raids. so even if I don't own a wiz army anymore , I would like to see them back on the top.


so , even if those % aren't exact, my idea would be

SHM/DRD : 100%
warrior 100%
Monks zerker rogue 370 %
Wizards : 400 %
Firenze of VallonZek <Europea>

Gwynraven

Tristhan
Posts: 293

Re: DPS Vision

Post#13 » Thu Jan 30, 2014 12:57 pm

Firenze wrote:I'm happy with my current monk dps ...


Wait i need to add that to my signature :mrgreen:
OMG GMs, you need to stick that Firenze comment - its worth a server news !! :twisted:

Tristhan
Posts: 293

Re: DPS Vision

Post#14 » Thu Jan 30, 2014 4:45 pm

Tristhan wrote:
Firenze wrote:I'm happy with my current monk dps ...


Wait i need to add that to my signature :mrgreen:
OMG GMs, you need to stick that Firenze comment - its worth a server news !! :twisted:


LOL, thank you, made my day :mrgreen:

User avatar
Grey
Posts: 1101

Re: DPS Vision

Post#15 » Thu Jan 30, 2014 5:00 pm

Maybe you should describe a situation for your dps numbers.
Group content = one thing
Raid content = another thing
Special content = another thing

Group content example, my paladin destroys the rest of my group in terms of dps as long as I have more then 3 or 4 in the pull.

Raid content This is where parse values will differ and generally it's because of the insane AC jump from zone trash to raid target. Those 18-22k burn mode bowshots become something like 11k

Special content is that situational stuff that doesn't apply often. Like that undead flagged DSK boss. Oh hell yeah, hello paladin disc.
I'm sure there is more stuff that fits in here but it's been so long I just cant remember.

Lately I have done nothing other then mess around, work on old kill tasks etc so the number's I've been seeing are what I would call the group content role. I disagree with just about every value everyone has listed when it comes to that type of content.

This is a fun thread to read and consider. I must have sat here for 45min typing this reply.
If I can generate a value spread for classes I will but atm I have no values to purpose.

User avatar
Grey
Posts: 1101

Re: DPS Vision

Post#16 » Thu Jan 30, 2014 5:12 pm

Firenze wrote:
even tho the new flying kick gets great but you need the donor bp. and compared with rogue/zerker with donor bp , it's bad.


Zerker and rogue are supposed to do more dps then monk because monks get mend and FD.
That is half true because of the donors item. Take a zerker or a rogue with FD earring and you're set.
I won't argue on the pulling ability of monk, since pulling isn't requiered at all on this server, and on the rare case pulling is needed , the bard will be the perfect class for it.

I'm happy with my current monk dps , but in my opinion , the way the server is made , monks should be almost on par with rogue and zerker , since we have the exact same role on raids/groups. no more no less.



Had to quote this. Spot on.

Man I wish we had some of the AA on emu that we have on live.

Firenze
Posts: 886

Re: DPS Vision

Post#17 » Thu Jan 30, 2014 5:32 pm

Tristhan wrote:
Tristhan wrote:
Firenze wrote:I'm happy with my current monk dps ...


Wait i need to add that to my signature :mrgreen:
OMG GMs, you need to stick that Firenze comment - its worth a server news !! :twisted:


LOL, thank you, made my day :mrgreen:



oh god , Lillu making fun of me on the front page again :p it's wierd that I enjoy it , I feel like im the queen of the prom
Firenze of VallonZek <Europea>

Gwynraven

conradd
Posts: 381

Re: DPS Vision

Post#18 » Thu Jan 30, 2014 9:42 pm

Tristhan wrote:
Tristhan wrote:
Firenze wrote:I'm happy with my current monk dps ...


Wait i need to add that to my signature :mrgreen:
OMG GMs, you need to stick that Firenze comment - its worth a server news !! :twisted:


LOL, thank you, made my day :mrgreen:


Just LOL :lol:
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

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