aabamzen wrote:There was a guy that did some analysis a while back and found that the focus works as Nerva described. I'll see if I can dig up the post.
Edit:
Here
I knew I wasn't crazy. I used to play a wiz, and I could always land spells more reliably with my Familiar than without it.
ChaosSlayer wrote:well thats why I said, that non-burst dps classes, should have lower innate resists. This should be specially true for necro's signature long duration dots.
Well, the strongest and longest of those signature long-duration DoTs that I have, the fire-DoT line,
do have decent resist mods. Not as great as Chaotic Detonation, but close.
Thing is,
it's only a single line. I have four other lines of DoT (magic, disease, poison, lifetap) that can run simultaneously on a mob, and indeed, at
least four of those five lines have to do so for my DPS to come anywhere remotely close to that of a wizard. The resist mods of these other four lines are about half as potent as my fire-line, and my Scent of Midnight doesn't help magic or magic-based lifetap DoTs: all it helps is poison and disease, which of the two are my weakest DoT lines.
The others I just have to toss out and pray to Innoruuk they stick, and until you get the T8 magic DoT, I can pretty much guarantee that your magic line is a waste of mana.
ChaosSlayer wrote:Of course, I have been away for a long time from THF, so details and long term goals of inner mechanics on spells and classes have changed many times over, and this matter better be discussed with GM who is currently handling this side of the server

Well, that's what this thread is here for, to bring the problem into public light and open up some discussion on it, and also get the devs' attention that this is a problem and should be looked at.
Just to show what I'm using now, here's the four primary DoTs I'm using. Keep in mind, I'm not yet in T8, (need to get a kill for Cazic and then get flagged for T7-2) so I can't get the points-purchased spells yet.
Fire: Desolate Pyre Rk. I (Excellent resist mod, great damage, and a super-long duration, offset by a rather intense mana cost. Mostly saved for yellow/red con mobs because I can't afford to throw it out on everything - it's more than twice as expensive as Curse of Undeath.)
- Previous: Dread Pyre (Expensive for its super-short duration, but the damage is the best available outside of T8/LDoN spells. Resist mod is surprisingly terrible for a fire spell.).
Magic: Curse of Undeath Rk. I (The only magic-based DoT with a halfway-capable resist mod thus far, has an adequate duration, wonderful secondary proc and superb damage-to-mana efficiency for something so strong. My go-to DoT for trash, sadly it's easily resisted by bosses.)
- Previous: Ancient: Curse of Mori (Average duration, but a cheap mana cost for good damage make this seem like a decent DoT... until you notice the terrible resist mod. You are NOT landing this reliably on a white or better. Sadly, it's the best available until T8 spells.)
Disease/Lifetap: Death Stalker (A capable resist mod, and it's the only lifetap DoT so far that benefits from
Scent of Midnight. It's disease-based AND a lifetap-over-time, but its damage leaves much to be desired and its efficiency is terrible - it's less than half as powerful as Curse of Undeath and yet it costs more.)
- Previous (Disease): Grip of Mori (Weak, with a pitiful resist mod. Only used because I literally had nothing better until Death Stalker.)
- Previous (Lifetap): Fang of Death (Strong and surprisingly hard to resist for its level. The only downside to it is that it's a personal lifetap-over-time instead of a group one. The group lifetap-over-time effect is MORE than sufficient to justify the slightly-reduced damage of Death Stalker.)
Poison: Chaos Venom (Almost pointlessly weak, with a short duration and terrible resist mod, made somewhat workable by
Scent. I use it because I literally have nothing better that I can obtain for a Poison DoT. I often don't throw it unless I don't have the mana for anything better or in boss fights where I need every last bit of damage available to me.)
- Previous: Corath Venom (A DoT that gets weaker with time? Gimme a break. Chaos Venom is better than this in every single way, and it's still pitiful compared to my other DoT lines. It even costs less!)