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Make Pets Stronger?
Posted: Wed Dec 16, 2009 4:05 pm
by Tyler
Okl Quick poll-
Should we make ALL pets stronger (beside swarmpets, i mean player summoned and controlled (yes also the invis enchanter one!)).
They are already 2 level higher than on Live. My idea is to slap another 3 or 4 levels on all pets to make them more worthwile. Also maybe add 30% more hp/ac/max hit can't hurt.
Exceptions are Epic pets, we will look where other pets are if we do the change and tune them some.
Discuss!
Re: Make Pets Stronger?
Posted: Wed Dec 16, 2009 6:40 pm
by Koeril
Hard to say without parses, but from what I've seen in our recent beastlord parses I think some pet love would be an awesome thing across the board.
Re: Make Pets Stronger?
Posted: Wed Dec 16, 2009 6:46 pm
by ChaosSlayer
up the level up pets all the way so they match their owner level of summon.
Just that will make them more potent, even if you keep their hp/ac/dps as is.
And SKs should really get their pets moved up by a RANK =)
Its not like their class screams "dps"
I can go over exact list of necro pets vs sk pets and suggest some leveling/rank relocation later on today.
Re: Make Pets Stronger?
Posted: Wed Dec 16, 2009 7:40 pm
by sarcon
rather than make the base power of pets stronger isnt it possible to make the pet foci stronger than just boosting levels? ( was playing around with summoning pets with and without PoAir pet foci and it comes down to about 1k hp difference with no foci and with plane of air) of course im not asking for a dps boost being a SK and all but going from pre Seb - PoAir is a huge leap esspecialy in mob AoEs and rampages
my idea for a semi fix would be have the defensive boosts come from pet foci while offensive boosts from maybe a buff that magicians/necromancers recieve (i know necro already got one), and maybe a lesser buff for bst (as they can do some pretty decent dps with just them... yes i know jerant showed his parse and it doesnt compare to raw dps however it does easily surpass knight dps without a effort)
not sure if its possible but an idea would be a pet clicky buff that makes them immune to non direct damage (AOE as long as mob doesnt have pet targeted), for say 2 min with a 5 min recast. just wanna make sure that only pet classes get it as wizards can have monster summoning IV to make a nice pet (ST sleeves)
Re: Make Pets Stronger?
Posted: Wed Dec 16, 2009 9:08 pm
by Arremis
I voted yes. After leveling a few pet classes, I noticed that the pets drop very fast, especially when they are taking on 2-3 mobs, and bots with pets have to recast them a couple of times per encounter.
Re: Make Pets Stronger?
Posted: Thu Dec 17, 2009 2:46 pm
by Tyler
Check the news update and give feedback please. SK only pets have been upeed by 3 or 4 levels also.
Re: Make Pets Stronger?
Posted: Thu Dec 17, 2009 5:23 pm
by ChaosSlayer
how did that worked with he fact that sk shares most of his lower level pets with necro? =)
And I believe for Sk, the pet is so week - compared to the mobs Sk will be killing, that upping his level won't save him. I really believe you need to move their pet selection up by a RANK. What this mean is:
Pet A - necro gets this pet at lev 1, SK at lev 8 - move to lev 5 for SK
Pet A - necro gets this pet at lev 20, SK at lev 45 - move to lev 35
etc
Sorry didn't had time to provide full level spread list
Re: Make Pets Stronger?
Posted: Thu Dec 17, 2009 7:23 pm
by sarcon
what tyler means is our final pet i would assume.
Re: Make Pets Stronger?
Posted: Thu Dec 17, 2009 11:36 pm
by ChaosSlayer
proposed pet rank shift for SK:
Cavorting Bones - N1 - SK 4
Leering Corpse - fine as is
Bone Walk - fine as is
Convoke Shadow - N12 - Sk 18
Restless Bones - N16 - SK 22
Animate Dead - N20 - SK 26
Haunting Corpse - N24 - SK 30
Summon Dead -N29 - SK 35
Invoke Shadow - N33 - SK 40
Malignant Dead - N39 - SK 47
Cackling Bones - N44 - SK 52
Invoke Death - N48 - SK 56
Minion of Shadows - N53 - SK 60
Servant of Bones -N56 - SK 64
Emissary of Thule -N59 - SK67
Legacy of Zek - N61 - Sk69
Re: Make Pets Stronger?
Posted: Fri Dec 18, 2009 12:58 am
by sarcon
just one oddity i noticed, before update SK pet was lvl 68, 9k hp, 2400 AC after update its lvl 71, 9k hp, 2400 AC ( thats with PoAir foci btw), i know the 3 lvls help a ton with hitting and being hit against mobs but i just found it odd that the pet dinged but hp didnt change (a bug somewhere in the coding perhaps?)