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Guildhalls Rock
Posted: Thu Aug 26, 2010 12:23 am
by Rystarvz
Just wanted to say nice work on the guildhalls! Outstanding job with the choices of vendors/banks/utility. Such a nice addition in a lag free zone.
Thanks as always the staff rocks.
Re: Guildhalls Rock
Posted: Thu Aug 26, 2010 12:52 am
by unreel28
Yes very well done, and much appreciated. I would like to add though that the teleporters upstairs are kinda annoying in a sense, that my lame ass falls off the stairs more often then not. Multiplied by my 6 box characters. Any chance at putting them on one wall in a line, possibly downstairs =D
~Rageful
Re: Guildhalls Rock
Posted: Thu Aug 26, 2010 8:00 am
by Holey
Or how about have the teleporters by the ent where the 2 town teleporters at
and it should be nice like that? opionion gms?
and btw it was really a nice work! (besides me falling off every 2 toons

)
Re: Guildhalls Rock
Posted: Thu Aug 26, 2010 8:30 am
by Lillu
Glad to hear everyone enjoys the new GH.

We'll see how to move the teleporters downstairs. Actually, new additional NPCs that players requested to the GH might go up there instead (bartender, dancing iksar, etc..).
Re: Guildhalls Rock
Posted: Thu Aug 26, 2010 8:34 am
by Hibbitz
Make a clone model of Hobbitz best bot ever!
Re: Guildhalls Rock
Posted: Thu Aug 26, 2010 2:15 pm
by materous
Not sure if any other rangers/druids have noticed, but there is a mob on tracking that is not anywhere inside the GH "Melody the ..." can't remember the full name as i'm at work. She shows up yellow to a 63 ranger. She appears to be in a wall near the pool.
Re: Guildhalls Rock
Posted: Thu Aug 26, 2010 2:16 pm
by Lillu
lol nice catch

Re: Guildhalls Rock
Posted: Thu Aug 26, 2010 2:34 pm
by materous
Do i get something special for noticing that? j/k

I just happen to notice it as my ranger has tracking linked to the "right arrow" on the keyboard, so everytime he turns right, it refreshes his tracking window, makes for easy skillups.