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Problems with the new release

Posted: Sat Jul 31, 2010 10:31 pm
by Bobdobs
First I want to say that I am really enjoying the alt progression you have put together. From what I have seen so far you did a great job on Stonebrunt with just a few bugs here and there.

These are the issues I have come across so far, will post any others as I find them. I have allied with the kejek, so any kobold problems will have to come from others.


-Worked Darkwood lumber and Section of Darkwood Shaft are created in a forge instead of a fletching kit.
-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.

Re: Problems with the new release

Posted: Sun Aug 01, 2010 12:04 am
by Zolzimar
I'll be goin through kobold side. Out atm doin beer3o as required on my day off, but grabbin food hortly and back at it soon. game on..... whos playin?

Re: Problems with the new release

Posted: Sun Aug 01, 2010 12:22 am
by Nexor
Bobdobs wrote:-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.


Could it be that you might need a higher faction like if you are atm indiff that you would need to be Warmly or something.

Re: Problems with the new release

Posted: Sun Aug 01, 2010 1:32 am
by ChaosSlayer
Bobdobs wrote:First I want to say that I am really enjoying the alt progression you have put together. From what I have seen so far you did a great job on Stonebrunt with just a few bugs here and there.

These are the issues I have come across so far, will post any others as I find them. I have allied with the kejek, so any kobold problems will have to come from others.


-Worked Darkwood lumber and Section of Darkwood Shaft are created in a forge instead of a fletching kit.
-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.



its my oversight ;)

Lillu - the Kai_Solitin script needs correction:

this portion of code at the top of script:


if ($text=~/hail/i) {
if (!quest::istaskactive(81)) {
if ($qglobals{$globalname} == 1) {
quest::say("You have a stench of cat around you! Be gone!");
}
elsif ($qglobals{$globalname} == 2) {
quest::say("Hail, $name! It took you a while to get here, I hope my wait was worth it, we have an urgent situation developing, and need all the help we can get, if we are to survive the $attack!");
}


Correction are:

1 - needs to be 2
2 - needs to be 1
cat - needs to be dog :lol:
you - needs to be inserted in

ALSO- further down this script, anywhere you see

$qglobals{$globalname} == 2

2 needs to replaced with 1


Fletching/SMithing mix ups corrected, but will need server reset

Re: Problems with the new release

Posted: Sun Aug 01, 2010 4:44 am
by ChaosSlayer
Ok apparently none of the quest npcs even mention WHERE the enterance to GloomDeep is located :lol:

If you havent figure that out yet, its at a small cave in tunnel which is located on the East zone wall, almost all way north (its NOT the one which is under the kejek village). But you will need a KEY to enter.

How to the get key - now that I leave up to you to discover ;)

Re: Problems with the new release

Posted: Sun Aug 01, 2010 11:47 am
by Lillu
ChaosSlayer wrote:
Bobdobs wrote:First I want to say that I am really enjoying the alt progression you have put together. From what I have seen so far you did a great job on Stonebrunt with just a few bugs here and there.

These are the issues I have come across so far, will post any others as I find them. I have allied with the kejek, so any kobold problems will have to come from others.


-Worked Darkwood lumber and Section of Darkwood Shaft are created in a forge instead of a fletching kit.
-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.



its my oversight ;)

Lillu - the Kai_Solitin script needs correction:

this portion of code at the top of script:


if ($text=~/hail/i) {
if (!quest::istaskactive(81)) {
if ($qglobals{$globalname} == 1) {
quest::say("You have a stench of cat around you! Be gone!");
}
elsif ($qglobals{$globalname} == 2) {
quest::say("Hail, $name! It took you a while to get here, I hope my wait was worth it, we have an urgent situation developing, and need all the help we can get, if we are to survive the $attack!");
}


Correction are:

1 - needs to be 2
2 - needs to be 1
cat - needs to be dog :lol:
you - needs to be inserted in

ALSO- further down this script, anywhere you see

$qglobals{$globalname} == 2

2 needs to replaced with 1


Fletching/SMithing mix ups corrected, but will need server reset

all fixed, besides it's taskactive 86, not 81 ;)

Re: Problems with the new release

Posted: Sun Aug 01, 2010 7:52 pm
by Bobdobs
Just completed the liberate Gloomingdeep quest on my Paladin Snooch and encountered a bit of a problem. Instead of getting a spirit gem of righteousness (pal/cle) I received a spirit gem of carnage (war/ber). The quest guy doesn't allow me to cycle it so either that is missing or Lin Peyan Alouki (the cat leader) is giving out the wrong rewards.

Re: Problems with the new release

Posted: Sun Aug 01, 2010 8:01 pm
by ChaosSlayer
hmm according to the script you should have gotten item 49592, it seems like the script doesn't want to recognze || (or) operand properly


so it looks at first warrior || berserker check, concludes that you NOT warrior, applies OR to your class, and gives out the item.

I fear it will do the same to all classes hehe...

Lillu, I think we need to chaneg script to make individual class assigments: so break warrior || zerker into 2 individual If checks, and same for the rest of the classes.

Same changes needs to be done for Warchief_Arach script.


As for wrong item, it will be swapped with next server reboot.

Re: Problems with the new release

Posted: Sun Aug 01, 2010 8:11 pm
by Bobdobs
Thanks for the swift replies and fixes on this. Despite the few errors I am having a blast going through this.

Oh, also a highland sabertooth in stonebrunt is misspelled saberooth hehe.

Re: Problems with the new release

Posted: Sun Aug 01, 2010 8:29 pm
by ChaosSlayer
hehe , thanks ;)
i will see if i can get you the right item directly in game