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SolB

Posted: Fri Jun 05, 2009 4:29 pm
by Lyranna
In short, its Sebilis without the adds.

Mob difficulty is the same, but with the spacing and distance between mobs its simple enough to get to most named without the hassle of dealing with adds. I havn't roamed much and tend to stick near bat 1, guano, champ / advis room and lava crawler areas.

The fire giants need to be made tougher if they're part of the naggy raid and some of the named giants are really easy to a naggy raid force.

Champ room is EVIL if both named are up :evil:

Re: SolB

Posted: Sat Jun 06, 2009 2:21 am
by Lyranna
The mushrooms under the teleporter at the entrance seem to be doubled up.

Re: SolB

Posted: Sat Jun 06, 2009 11:59 am
by Lillu
Lyranna wrote:The mushrooms under the teleporter at the entrance seem to be doubled up.

Good catch! :)

Fixed. Nameds too. Please give feedback.

Re: SolB

Posted: Sat Jun 06, 2009 2:46 pm
by Lyranna
OW.

Re: SolB

Posted: Wed Jul 01, 2009 11:06 pm
by goodthink
Just curious. I was in solb and tried my hand at the noble.

My shaman is/was 68 with 6500hp 1900ac (full chaotic) and was accompanied by by monk bot (5500ishhp 1100ac).

The mobs around the noble were green, light blue. The noble was blue.

I pull with nhil, and immediately the noble quad hit my monk for 1800 a hit, killing her almost instantly. I had time to hit the heal, that was it. Then I was summoned, and killed before I could even attempt a heal.

The noble seems to quad a lot for 1800s. Now the mobs around him all hit for 200-400 and are not a problem, I was thinking 800 a hit at the highest for this boss (one of the lower ones in solb).

I would just like confirmation if this is working as intended? A lot of people are saying solb is a 70 w/ AA zone in a group, but it is not marked raid and having to be 70 with tons of aa and a group kind of cuts off the upgrade path to the raid content, imo.

Anyhow, cheers.

Re: SolB

Posted: Thu Jul 02, 2009 1:21 am
by Xiggie
I might be mistaken but I believe the bots get no avoidance or damage midigation so I would think a monk would not be a good choice for tanking. I think it would be pretty hard to get any bot to be able to tank bosses, (and should be imo). I don't exactly remember what he hits my monk for but I fought him and several other bosses in there and I felt he was pretty well lined up with the rest of them.

Xiggie

Re: SolB

Posted: Thu Jul 02, 2009 1:39 am
by goodthink
He was hitting me for 1800s too. I use my monk to tank all the named before solb. I have to keep healing up, but unless the mobs were one level below or so, I could normally do them.

Re: SolB

Posted: Thu Jul 02, 2009 2:40 am
by Xiggie
I would guess that maybe it because you also don't have midigation or avoidance as a shaman.

Xiggie

Re: SolB

Posted: Thu Jul 02, 2009 6:15 am
by Tyler
I think it has more to do with the recent patch. Mobs accuracy seems to be lots higher than before. I will tune noble down a bit to make it more reasonable.

Re: SolB

Posted: Thu Jul 02, 2009 7:12 am
by Xiggie
Ahhh, I did not know that patch was everywhere. I know of another server that is having extreme problems with it, (lost 3/4 player base, temp I am sure). Did not know that it was here too. My apologies.

Xiggie