Post#17 » Wed Apr 14, 2010 3:36 am
After thinking about it, I actually quite like the armor as set up. It gives you a clear formula for who gets what.
Warriors, Clerics, (SK & Paladins if they even exist) get powerful.
Shammys and rangers get powerful.
Zerkers and Rogues get Traitors.
Druids get powerful.
Wizzys and casters get powerful.
Monks (and beastlords- do they exist?) get Traitors.
My zerker will be quite happy with Traitors as a final armor set, and I can farm it myself. My only question is does Traitor BP exist? Out of > a dozen kills I have yet to see it. A guildmate who has killed the warders more often to me still does not have either. Can we somehow check to see that BP's are on the loot table? It is listed on Magelo, but with all the goose eggs so far, It makes me wonder. The other thing that I have always wondered is why does MOTG only drop 1 piece of armor, when the rest of the zone drops 2? Yes, I realize that he drops the key, but you only need about 4 per guild- I will likely need another 20 kills to get the bracers that I need.
Dammur
Edit: my big issue with the current setup is that I did not realize how the loot was structured until I had already looted a full set minus bracers and BP, and already replaced the whole set with powerful. Had I realized ahead of time the loot structure, I would have allocated the loot more efficiently.