Evil plotting and unecessary changes

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Allizar
Posts: 178

Evil plotting and unecessary changes

Post#1 » Thu Nov 18, 2010 4:07 am

Going to list the other "bad" changes that are coming soon so there are no surprises and you can vent out your frustration while I start on the good changes:

East ToV rune droppers will get a spawn time increase and more randomness associated to the runes (4-6 hours)

Doz will get a spawn time increase but keep his guaranteed runes (8-12 hours)

North ToV drakes will do a bit more damage, flurry drakes are making a slight comeback

Emperor Ssra and other end bosses (nothing written in stone yet on anything but emp ssra) will all have a specific niche, Emperor room will respawn quickly, CT will aggro golems if they are up, warders must be killed before sleeper is targetable etc. Intention is not to make any of these harder, just more involved and less tank & spank.

These will be mixed in with good stuff, and this is the last of the evil changes :twisted:

Natscratch
Posts: 35

Re: Evil plotting and unecessary changes

Post#2 » Thu Nov 18, 2010 4:35 am

LOL. Get em!

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Menobank
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Re: Evil plotting and unecessary changes

Post#3 » Thu Nov 18, 2010 6:16 pm

This mean your gonna up the Glowing drake orb drops in East/north ToV as well? since they are super rare 98% of the time?
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BosCo
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Re: Evil plotting and unecessary changes

Post#4 » Thu Nov 18, 2010 9:09 pm

Menobank wrote:This mean your gonna up the Glowing drake orb drops in East/north ToV as well? since they are super rare 98% of the time?



Nothing is super rare. Your just UNLUCKY well that is what i get told every time anyway
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unreel28
Posts: 64

Re: Evil plotting and unecessary changes

Post#5 » Thu Nov 18, 2010 10:05 pm

Allizar wrote: CT will aggro golems if they are up


Last time I checked this was already the case, one of the reasons I kept raiding PoFear to a minimum. :D
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Grey
Posts: 1101

Re: Evil plotting and unecessary changes

Post#6 » Fri Nov 19, 2010 1:29 am

Allizar wrote:East ToV rune droppers will get a spawn time increase and more randomness associated to the runes (4-6 hours)

Sounds fun on random respawn timer. Random runes like instead of XYZ always drops 2 leg and YUX always drops 2 bracer it would go like the one or was it two of them that randomly drop 2 of any type?
I kind of like it being random and dont think it would make it so much more difficult on people at the tier. I remember when I was doing tov for my armor back in the day and while east was hard for me it was super fun. If this rune change happened like I posted here I would ask that you consider keeping BP as one of the randomization available. I had to clear enough east tov to get my clerics BP to be able to actually tank doz. I was lucky in that a friend killed it once for me for warrior but after that I was on my own.

Allizar wrote:North ToV drakes will do a bit more damage, flurry drakes are making a slight comeback

Cool enough, some of north is pretty weak even for on tier but I worry about placement of mobs. Some areas they are pretty easy because of how many there are. Just a wait and see on this, might PL me a quick alt and get it ETov geared so I can get parses pre change and again post change.
Hardest thing with the changes is having logfile parses to compare.

Allizar wrote:Emperor Ssra and other end bosses (nothing written in stone yet on anything but emp ssra) will all have a specific niche, Emperor room will respawn quickly, CT will aggro golems if they are up, warders must be killed before sleeper is targetable etc. Intention is not to make any of these harder, just more involved and less tank & spank.


Cool enough ideas. Thought Emp chamber stuff was already on like a 10min respawn but its not going to break anything to make you pay attention. CT does aggro golems but you could always unroot it for me ;)
The sleeper thing I really like, first time I went down there to do him I thought you had to clear warders and then he would agro (yea to much time on other servers) and so I was surprised to watch my warrior die in a horrible fashion as I ran down there.
Would be sick if you made him non-aggro until the warders die and if it wouldnt kill the zone add a nice emote for the zone when he gets angry and wants to eat you. Rar!

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Banderas
Posts: 214

Re: Evil plotting and unecessary changes

Post#7 » Fri Nov 19, 2010 2:43 am

Allizar wrote:Emperor Ssra and other end bosses (nothing written in stone yet on anything but emp ssra) will all have a specific niche, Emperor room will respawn quickly


:( we were just almost ready to do him, this makes it "harder" for us small guild
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Allizar
Posts: 178

Re: Evil plotting and unecessary changes

Post#8 » Fri Nov 19, 2010 3:06 am

Banderas wrote:
Allizar wrote:Emperor Ssra and other end bosses (nothing written in stone yet on anything but emp ssra) will all have a specific niche, Emperor room will respawn quickly


:( we were just almost ready to do him, this makes it "harder" for us small guild


Will just have to look at the fight differently, the adds don't do much damage and can be offtanked, mezzed, charmed, kited etc. etc. Emperor himself hasn't changed at all

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Banderas
Posts: 214

Re: Evil plotting and unecessary changes

Post#9 » Fri Nov 19, 2010 3:59 am

Allizar wrote:
Banderas wrote:
Allizar wrote:Emperor Ssra and other end bosses (nothing written in stone yet on anything but emp ssra) will all have a specific niche, Emperor room will respawn quickly


:( we were just almost ready to do him, this makes it "harder" for us small guild


Will just have to look at the fight differently, the adds don't do much damage and can be offtanked, mezzed, charmed, kited etc. etc. Emperor himself hasn't changed at all


I am not familiar with THF emperor fight, how many people do you suggest to do the "new" raid?
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materous
Posts: 106

Re: Evil plotting and unecessary changes

Post#10 » Fri Nov 19, 2010 1:54 pm

in its current state, i was able to tank it with a monk that is mostly ST geared with a sputtering of PoF patterns, the rest of the group consisted of a ToV geared war/clr/rng. I did have help from a pally that is ST(i think) geared as well, however the monk held aggro a bit better than he did, and a group of Kael geared toons (they were there for the flag and any rots). However I could have easily taken him with just my 4 (mnk/war/clr/rng) he didn't really pose any trouble for me. I would take a guess at possibly 2 groups of KD geared toons should be able to do it, it might be a bit rough though with his deaggro proc on the tank.

I did this prior to the changes, not sure what it'll be like after the changes though. Although the mobs in the room are very easy to kill, i would just recommend taking out the Blood first, prior to doing anything with Emp.

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