High Player Count Raids?

General issues.
Vaion
Posts: 3712

Re: High Player Count Raids?

Post#71 » Sat Apr 14, 2018 8:24 pm

Image
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Muergan
Posts: 196

Re: High Player Count Raids?

Post#72 » Tue Apr 17, 2018 3:50 am

You are 100% correct dusta but if you zone or log and re-summon them you have to do this all over again...for each character. Would be awesome if you could set and forget.

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#73 » Fri Apr 27, 2018 6:04 am

FYI - have a handful of fixes in the works right now. They should help dramatically with lag/disconnects. No ETA, but im hoping to have it all in the system and patched in soon.

I found quite a bit of issues when I started pulling combat code apart that was 5-6x sending data that was unnecessary.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

dusta
Posts: 383

Re: High Player Count Raids?

Post#74 » Fri Apr 27, 2018 11:48 am

Vaion wrote:FYI - have a handful of fixes in the works right now. They should help dramatically with lag/disconnects. No ETA, but im hoping to have it all in the system and patched in soon.

I found quite a bit of issues when I started pulling combat code apart that was 5-6x sending data that was unnecessary.

That sounds awesome its almost everyday i get a few toons to crash upon zoning or crash mid fight even if just sitting still. =(

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#75 » Mon Apr 30, 2018 6:07 am

Yea pretty much I found that it was essentially playing ping pong between clients and pets with hit/attack data. Client would send it to nearby clients/pets, who would then send it to nearby clients/pets, who would then send it, etc, etc.

With the changes I’ve been testing it’s pretty much cut down the amount of data sent like that by 70-80%.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

dusta
Posts: 383

Re: High Player Count Raids?

Post#76 » Mon Apr 30, 2018 12:25 pm

That actually explains sooo much as when i went my pets using mq2 and all toons connecte to /bccmd channal pet my clerics at times would crash upon sending in pets.

Vaion
Posts: 3712

Re: High Player Count Raids?

Post#77 » Fri May 04, 2018 7:12 pm

A lot of the changes went in today. There are still more to come, but the biggest ones went in to adjust how much data is being sent around during combat.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Freydis
Posts: 128

Re: High Player Count Raids?

Post#78 » Sat May 05, 2018 4:40 pm

Lots of health and mana glitches. Not just displaying to other characters but to themselves as well. Sat at the entry way to HoH for a while waiting when the hps on my tank decided to go down to 57% after buffing. All other characters saw the tanks hps at 100% cept the tank itself. These hps do not move when healing but do seem to move as if naturally regenerating. Oh and if using the healing set from the smart guys around here, your healers stand still and try to heal hps on characters that arent actually missing any but the healer shows they are. These sorts of things seem to be happening at any time, not at zoning. They do seem to correct themselves but it takes time, seems random but not just a few seconds.

Viscosity2014
Posts: 74

Re: High Player Count Raids?

Post#79 » Sat May 05, 2018 5:04 pm

^ this also. My healer kept trying to heal himself @ 90% hp. Heals weren't landing. All other toons saw him at full hp.
-Vyrial-
Officer of Legion of Darkness

dusta
Posts: 383

Re: High Player Count Raids?

Post#80 » Sat May 05, 2018 8:35 pm

I am finding my everquest client runs smoother not crashing like before but on day 2 of really pushing my army fighting everything i can. With that being said my CPU usage at times spikes 10% more then before despite how well i run in game. My browser runs hecka slot at times other windows etc. Nothing on my computer has changed or net still at 220 mbs i checked that till i seen i was getting the lag trying to open basic windows like c folder. Not sure if this change is related but def didnt happen before as with 12 accounts loaded thf website and thf wiki loaded i use to idle at around 19% to 24% now i seem to idle at times to 29% to 39%. I will say it does seem fine when playing in game as im not lagging or crashing but something is trying to use more cpu.


Last update also seem's to effected pet heals. They are not receiving pet heals and or like stated before its not displaying its health being restored.

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