Aggro Changes on Test Server

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Vaion
Posts: 3712

Aggro Changes on Test Server

Post#1 » Mon Oct 28, 2013 4:42 pm

We made a few modifications to aggro to help fix a rare issue with players going over the hate cap again. We ask that if you have a few minutes to spare, that you jump on the Test Server and test out the new coding.

Changes:
o Fixed a calculation bug with white damage from melee that was causing players to have a multiplier of 1000% instead of 100%.
o Added a few checks to ensure that players do not go over the hate cap. If a player is approaching the hate cap limit, then everyone on the hatelist will have their aggro reduced by 50%.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Nilbus
Posts: 1258

Re: Aggro Changes on Test Server

Post#2 » Mon Oct 28, 2013 10:49 pm

Vaion will this effect the seemingly random issue with melee bots becoming agro magnets with just a few swings that popped up from time to time and would be fixed by zoning?
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825th_tomcat
Posts: 369

Re: Aggro Changes on Test Server

Post#3 » Mon Oct 28, 2013 11:10 pm

Out of curiosity, why can't the hate cap simply be increased?
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Vaion
Posts: 3712

Re: Aggro Changes on Test Server

Post#4 » Tue Oct 29, 2013 12:16 am

825th_tomcat wrote:Out of curiosity, why can't the hate cap simply be increased?


We already did that once before when this same issue popped up. While its possible to increase the cap again, this essentially prevents us from having to worry about it ever again because no player will ever reach that cap. It keeps the change simple and effective without making the devs waste too much time to rebuild the hate code around a higher cap value.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

jkwon84
Posts: 58

Re: Aggro Changes on Test Server

Post#5 » Tue Oct 29, 2013 12:17 am

Thanks for all the hard work Vaion! Excited to fix this :p
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Nexor
Posts: 495

Re: Aggro Changes on Test Server

Post#6 » Tue Oct 29, 2013 3:49 am

While i wouldn't mind to do some test on the Test Server i don't have the issues on live atm that i can't hold agro from any of my other chars or bots(while 10 of 18 have access to T7 they mainly in T6 gear)
So i assume the changes would mainly affect T8 fully evolved to Donor geared Chars or ?

If that's the case i would think even if i test i wouldn't see a difference and rather those that are T8+ geared should test it ?
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825th_tomcat
Posts: 369

Re: Aggro Changes on Test Server

Post#7 » Tue Oct 29, 2013 8:49 am

Ah fair enough Vaion, thanks for clarification. :)
Khaleesii - Spellfire - Lorenza - Cyred - Lenander - Drakium
Jaqen - Cerseii - Leven - Maiah - Tyriion - Reem
<And His Amazing Friends>

ChaosSlayer
Posts: 1693

Re: Aggro Changes on Test Server

Post#8 » Tue Oct 29, 2013 2:15 pm

I am actually surprised that people approaching hate cap at all :lol:
Those darn wizards! :lol:
I remember the days when tanks had practically no means to pump up their agro other than with Taunt, and all of the fingerwiglers had to keep their casting subtle to avoid being stomped on :mrgreen:
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Vaion
Posts: 3712

Re: Aggro Changes on Test Server

Post#9 » Tue Oct 29, 2013 2:56 pm

ChaosSlayer wrote:I am actually surprised that people approaching hate cap at all :lol:
Those darn wizards! :lol:
I remember the days when tanks had practically no means to pump up their agro other than with Taunt, and all of the fingerwiglers had to keep their casting subtle to avoid being stomped on :mrgreen:



I think it was more related to the bug with white damage aggro. Once the multipler was only applying 100% as intended instead of 1000%, the hate values that test characters were seeing were extremely lower. We simply put the hate cap reduction code in to keep us from having to deal with this ever again :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Noren
Posts: 1053

Re: Aggro Changes on Test Server

Post#10 » Tue Oct 29, 2013 3:47 pm

This white damage modifier... Will we be seeing a sharp reduction in warrior hate generatiion across the board or did the 1000% mod only apply to a few edge cases?

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