We made a few modifications to aggro to help fix a rare issue with players going over the hate cap again. We ask that if you have a few minutes to spare, that you jump on the Test Server and test out the new coding.
Changes:
o Fixed a calculation bug with white damage from melee that was causing players to have a multiplier of 1000% instead of 100%.
o Added a few checks to ensure that players do not go over the hate cap. If a player is approaching the hate cap limit, then everyone on the hatelist will have their aggro reduced by 50%.