Wizard Insta Feedback

Got some?
Vaion
Posts: 3712

Re: Wizard Insta Feedback

Post#11 » Mon Apr 23, 2012 6:04 pm

The recourses should do considerably less damage now. They will still act as minor dots tho.

The magic recourse will last for 2 tics and deal 1200 dmg + root
Cold will last 3 tics and deal 1050 damage and increase cast time by 50% on spells.
Fire will last 4 tics and deal 1050 damage.


Now the damage for whatever reason is using the focuses that you wear, I will be fixing that this weekend when I get a chance.

As for the hate issues, the majority of spells were having their hate generation overwritten by a default value which was way lower than it should have been. I noticed this awhile back and got around to fixing it a few updates ago. Pretty much DD spells will generate aggro correctly now and will not be overwritten by the lower default value. What this means is that player (DD casters in specific) are going to have to manage their aggro a lot better now than before. Throw in a random concussion type spell to your spell line up and you will be fine.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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mukkel
Posts: 236

Re: Wizard Insta Feedback

Post#12 » Mon Apr 23, 2012 8:03 pm

Thanks Vaion.

In regards to the hate issue. All of my wizards are clicking their pants which reduce hate by 8000 every 10 seconds. I will definitely add a concussive strike in there and see if it helps, but one would think it'd be crazy overkill when you have a warrior spamming taunts/abilities/shield and legs (+15k hate). No way a wizard should be able to keep up.

My $0.02.

/fitzor

flevius
Posts: 17

Re: Wizard Insta Feedback

Post#13 » Mon Jan 28, 2013 2:33 am

I just got flame blaze rank 1, and it's still using the focus effects. It hits for around 2200 per tick instead of 1100. Is it supposed to be doing that?

Flev

flevius
Posts: 17

Re: Wizard Insta Feedback

Post#14 » Tue Feb 12, 2013 2:37 am

Yesterday I had one of the ticks on the flame blaze rk 1 recourse crit for 4200 (ouch). If they're going to use focus effects, maybe we can have them not able to crit?

Thanks,

Flev

Vaion
Posts: 3712

Re: Wizard Insta Feedback

Post#15 » Tue Feb 12, 2013 3:18 am

This is on my todo list to fix.

Something else that I forgot to mention in the changelog:

o Gelid Strike Feedback will now increase mana cost by 50%. It wasn't properly working before.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Wizard Insta Feedback

Post#16 » Sun Feb 24, 2013 6:47 pm

Feedbacks using focus effects is fixed in next code reboot.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

flevius
Posts: 17

Re: Wizard Insta Feedback

Post#17 » Mon Feb 25, 2013 10:07 pm

Awesome, thanks!

Flev

Noren
Posts: 1053

Re: Wizard Insta Feedback

Post#18 » Mon Apr 08, 2013 3:36 am

Noticed that feedback debuff duration is still affected by focus effects ( /ducks! ). Damage portion is a-okay :D

Vaion
Posts: 3712

Re: Wizard Insta Feedback

Post#19 » Mon Apr 08, 2013 3:52 am

That's easy to fix.. ill get it done sometime this week. Will try for the reboot on Wednesday.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Noren
Posts: 1053

Re: Wizard Insta Feedback

Post#20 » Tue Apr 09, 2013 6:36 pm

Looks like Insidious Harvest experiences extension too. The expected 24 second duration is somehow 42 seconds on the Rk. III (with Dark Enhancement 53% focus equipped, I assume it rounds up an extra tick of duration since the focus takes it just over 6 ticks). Probably a few other detrimentals that experience focus duration too (new mage nuke, necro nuke) but I haven't tested em yet. I'll post back if I can get them to proc!

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