The recourses should do considerably less damage now. They will still act as minor dots tho.
The magic recourse will last for 2 tics and deal 1200 dmg + root
Cold will last 3 tics and deal 1050 damage and increase cast time by 50% on spells.
Fire will last 4 tics and deal 1050 damage.
Now the damage for whatever reason is using the focuses that you wear, I will be fixing that this weekend when I get a chance.
As for the hate issues, the majority of spells were having their hate generation overwritten by a default value which was way lower than it should have been. I noticed this awhile back and got around to fixing it a few updates ago. Pretty much DD spells will generate aggro correctly now and will not be overwritten by the lower default value. What this means is that player (DD casters in specific) are going to have to manage their aggro a lot better now than before. Throw in a random concussion type spell to your spell line up and you will be fine.