Pal/Sk

Explanations please - no flames
sarcon
Posts: 257

Pal/Sk

Post#1 » Mon Jul 27, 2009 12:20 am

ok ill start that these are mearly a list of suggestions to help give SK/pal some use on raids (and 70+ group zones).

1) addition of a pal/SK clicky with defensive disc (on a long timer , maybe 2-3 hours), earthwalk (shorter timer like 30-45 min), or even beefing up their exsisting defensives to >10k cap ( which poofs in less than a single round in ToV), wont replace warriors but will help in usefullness on raids.

2) (SK only) jolt lines to gain agro are tuned for live, making it nearly impossible for a SK to hold agro compared to a warrior/pal (warrior with headbash among other things, and pal with stun spams), the lvl 69 AoE one is fine but the single level 67 (terror of discord) does need a bit of a boost (doesnt even compensate for a resisted mez.

3) additional utility perhaps, boost to SK group lifetaps mana return, boost to pal group heals, or perhaps some of the SK/pal 1hers with (combat) procs of group buffs ( perhaps bard songs ( 1 tier lower than max), call of power imho would be a very good utility.


thats pretty much all i can think of now as far as suggestions go ( of course i havnt a clue if you have SK/pal intended as OTs,STs or backup type weak dps, utility) regardless i appreciate you taking the time to read this ahead of time.
Sarcon -Evolution Officer-

Jeido
Posts: 1265

Re: Pal/Sk

Post#2 » Mon Jul 27, 2009 1:45 am

I agree 100% with the stonewall clicky with a long recast time. It would be great for raids, and I think it should drop in group zones. Maybe it could drop off of the Royals in Chardok? They are rarely even visited other than for the charm quest, maybe adding this with a 10 or 15% drop chance would make people go even more.

I agree with most of the rest too, but they definitely should be given something to help them on raid mobs.
Jeido, Founder of Evolution

sarcon
Posts: 257

Re: Pal/Sk

Post#3 » Wed Jul 29, 2009 8:31 pm

side note, why do SK,pal weapon skills cap out at 280 when every other melee at least goes to 305 ( monks go higher i know that)

its not a hybrid thing because bst,rangers also goto 305 on weapon skills
Sarcon -Evolution Officer-

Chila
Posts: 20

Re: Pal/Sk

Post#4 » Wed Jul 29, 2009 10:49 pm

Not on rangers, my skills are 280...
Elessar - Ranger
Vilse - Cleric

sarcon
Posts: 257

Re: Pal/Sk

Post#5 » Thu Jul 30, 2009 5:11 am

check your magelo :P ( if your looking at the red numbers in client those are buggy and it says 245 for SK/pal on them)
Sarcon -Evolution Officer-

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Tyler
Posts: 4365

Re: Pal/Sk

Post#6 » Fri Jul 31, 2009 10:16 pm

As for weapon skills, no idea - Lillu to the rescue.

We can talk about clickys, that's my job ;) Not sure if they work tho. What's with the click on Frozen Duskbringer's Legguards ? I put that on because i thought it gave good agro?

Rayin's Gauntlets of Abhorrence now has Stonewall Click with 1h recast. Pal gloves from Kael, too.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

sarcon
Posts: 257

Re: Pal/Sk

Post#7 » Sat Aug 01, 2009 10:01 am

the legs are minimal agro ( what the dot does plus a tad, which is about less than a jolt)
but im happy with the clicky because of the debuff, its a rather nice debuff that stacks with cripple and im just loving it.

also ive found as ive maxed most of my AAs and gotten much better gear that i can hold agro a little easier (no hate (worn) so that would help a little), main problem is with the weakness of single jolt and taunt its more like i can handle even flow dpsers like necro,monks fairly whell but large spike dps like wizards,rog its very very erratic), sadly the easy fix cant be done without custom spellfile.txt (boosting recast on jolt and upping its taunt amount)

PS im used to always being panthered by my shaman and i crit alot so that helps a ton with agro.
Sarcon -Evolution Officer-

User avatar
Tyler
Posts: 4365

Re: Pal/Sk

Post#8 » Mon Aug 10, 2009 3:37 pm

Added clicky Anger on Frozen Duskbringer Gloves. Cast time - instant. Recast 6 secs.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Shin Noir
Posts: 380

Re: Pal/Sk

Post#9 » Tue Sep 01, 2009 2:36 am

Another thing, which for SK's may or may not be liked, but adding a VERY hard to get but very nice clickie that converts them to a DPS class essentially. Semi long reuse timer, but decent duration (enough to work on a raid encounter). It also comes with a couple downsides.

Name is totally up but, a clickie discipline if possible? "Sacrificial Rites": For 10 minutes, your mind goes into a ritualistic trance, sacrificing yourself for your god. Half your AC is removed and your damage goes up substantially. The Shadow Knight also loses hitpoints slowly with each attack.

This general idea is to allow them to be able to change roles when offtanks are not needed in encounters. This is not to remove their balancing changes to be tanks, but makes them a hybrid as they are obviously already known to be.

As far as paladins, perhaps something that turns them into a more supportive role, a role that isn't really covered yet. Same idea as above with really hard to get clickie, but their clickie would be something like

"Requiem of Marr": For 10 minutes, you concentrate on praying to your god to protect your allies and are silenced from it along with moving at a reduced rate. During this time, Half your AC is removed and a radius around you gains +500 of a random statistic, either AC, Mana, or HP, and each ally has an increased chance of a Divine Intervention-like rescue to occur. Allies also have a chance of being cured of all types of ailments while in this aura.

The downside is you would only need 1 paladin and I'm not sure how to make it nice for stacking unless you give another statistic randomly for the next player, and also make the DI trigger increase minorly for each paladin to do it. While doing this discipline they can still use Lay on Hands and attack, but can't cast group heals etc..

It isn't like a paladin even without this abilityare useless however, since they can heal the group etc. SKs on the other hand if they're not tanking something or pulling they are essentially a plate wearing DPS class if I'm not corrected?


What do you think?
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Shin Noir
Posts: 380

Re: Pal/Sk

Post#10 » Tue Sep 01, 2009 3:42 am

Also, if you get the lvl 70 ANCIENT song of Call to Power (that's a 30% overhaste spell AKA OUR BEST OVERHASTE ON SERVER with the effects of Increase Spell Damage by 30%, 2: Increase Haste v3 by 30%) on a weapon I don't think I could take it. I mean, that is a class defining skill (bard overhaste) and you're stealing a song I'm always twisting in my 4 song twist, essentially removing the need for a bard in your group, especially since it is modded by singing and i don't think it lowers/increases according to it... Bards already lost a class defining AA to monks (5 min recharge, but it's instant still, at least monks already have FD so there is argument), you're stealing a class defining song with that weapon. :P
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