What does the test code bring to live?

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Rizok
Posts: 38

What does the test code bring to live?

Post#1 » Tue Jun 23, 2015 8:27 pm

Presumably the code that is on test right now which is looking to be pushed to live will bring backend fixes and help for stability etc. As well as the option of RoF2.

However what exactly does it bring that will directly effect players? Are there things we couldn't do before this patch or that are added (even those not on RoF2?) Or is it mostly a stability / rof2 update?
Ralik[WAR] - Ogurz[SHM] - Alidor[CLR] - Selni[BRD] - Krotuk[ROG] - Esiq[BST]
Aelil[BRD] - Religar[MAG] - Jipen[CLR] - Sherai[ENC] - Riksir[NEC] - Dilena[WIZ]

Vaion
Posts: 3712

Re: What does the test code bring to live?

Post#2 » Tue Jun 23, 2015 10:14 pm

There are quite a few changes that come along with stability fixes (many many many of them). RoF2 support will be disabled initially when we push the code live until we get things figured out with the base code. Then we will start RoF2 support and fix the issues with the client specifically.

I'll work on a specific list of all the changes and get it posted over the next few days :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: What does the test code bring to live?

Post#3 » Wed Jun 24, 2015 7:10 am

- Faster Zoning (average on live: 37 seconds. Average on Test: 19s)
- improved inventory handling. Fewer inaccuracies while moving items in the inventory.
- Smart Zoning (custom): Prevents the client from "rebound" zoning when a player does not meet a requirement for a zone.
- Redesigned loot system: restructured that allows per item chance manipulation. Also allows us to do loot multipliers across all drop tables. (2x loot weekends!)
- Improved worn2 coding (custom): reworked the system for smoother/more efficient handling.
- New AC/ATK coding: Mobs will act upon their ATK stats more soundly now (no more 4000 ATK required to make them strong). This change has made NPCs slightly stronger, but also made players slightly stronger! Challenge accepted!
- Smoother character movements: no more twerking :(
- Better zone crash handling: zone crashes are now fully detailed within our logs for more accurate information.
- Less Desyncs: Zoning revamped to improve the connection standard between the server and clients.

Will post more later... Late for work! :(
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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